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[i]Upon opening the mysterious box, you find a letter. It's from your spouse. You open the letter and begin reading.[/i] [i]"You should have loved us. You should have cared for us. If only you would have remembered what we talked about. If only you hadn't bought that old asylum... We tried telling you but you wouldn't listen. Now half of our friends have vanished all because you thought it would be funny to scare them. You should have never sent them there. We knew some of them since we were kids. This can never be forgiven. We can never live this down. The whole town is staring at us... don't you see it? They know what you did there. I know what you did there. You should have stayed away from that place. You should have left that place alone and never looked back. I hope the same thing happens to you that happened to them. You are a monster. You are despicable. You will never escape the madness that you have unleashed on this town... on our family.[/i] [i]You tear up the letter and make your way toward the black door. You can hear the fluttering of wings. You can hear the crying of a child. You can hear the songs of the dead. You can hear the moaning of a soul which never rests. This is your hell. Welcome.[/i] [i]The door slowly opens and you are met by a horrific sight. Two men are being dragged down the hallway by their bowels. You can't see who or what is dragging them. They have been mutilated. [/i] [i]You have two choices here. You can either follow the hallway to your left toward the fluttering of wings, or you can follow the men who have been murdered down the hallway to your right.[/i] Choose the number 1 to go left and follow the sound of fluttering wings, or the number 2 if you want to go right and follow the bodies.
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[u][b]Key Event[/b][/u] [i]You begin your adventure by following the hallway to your left. You step over a child's ball and notice a puddle on the floor ahead of you. As you proceed down the hall, you encounter a dagger laying on the ground. One of the men must have dropped it. The dagger's blade is adorned in strange symbols.[/i] [i]You only have one choice now. You must continue onward and investigate the hallway. With dagger in hand, you proceed down the hallway and find a room that frightens you. Inside of the room are bones and the air seems dark and wet. You enter the room. A horrible feeling comes over you.[/i] [i]A large, shadowy figure looms above you. Before you can react, you are grabbed and pulled up into the air. The flying beast speaks to you for a moment and then reaches out to take the dagger from you. In one swift movement, you force the dagger deep into the flying beast's heart and make a run for it.[/i] [i]You don't know why this is happening to you. You didn't deserve this, but you are here and you will survive regardless of the cost.[/i] [i]You have two choices here. You can either continue searching this side of the hallway or you can make your way toward the other side.[/i] Choose the number 1 to stay here and continue exploring or the number 2 if you want to make your way toward the other end of the hallway.
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[i]Upon choosing to go right, you are immedately grabbed by the woman who is dragging the bodies. She hits you over the head with a sharp, metal object. You are unconscious.[/i] [i]When you awaken, you find yourself tied to a table, face down. Several shadowy figures are standing over you and one of them is holding something. You can't make out what it is, but it's sharp and curved. It looks like something horrible from a land far away.[/i] [i]You were dealt a bad hand of cards here today. There are no choices for you to make, as they have already been made for you.[/i] [i]The shadowy figures reveal their identities. They are the three sisters who have wondered this place for decades. The tool that one holds in her hand is used for disembowelment. Without warning, she begins thrusting the tool into your abdomen. You will be here a while, and you won't enjoy this.[/i] [i]You were ripped apart and consumed by the monsters that you encountered.[/i] Your game has come to an end. The Mystery Box demands more sacrifices.