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10/6/2015 3:34:44 PM
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do you know how much time, work, and money would have to go into making all of the books of sorrow a part of the actual game? and how would you present it? one huge cutscene? a -blam!-ton of small cutscenes? have eris record an audio book with toland talking about all of that? whichever way you think of it, it is very hard (if not impossible) to implement all that lore into the game in an organic, non-intrusive, not boring, engaging way. the whole reason the grimoire exists is to have those stories be told in an easy, cheap manner that doesn't make players sit through it if they don't want (like the original cutscenes were before you could skip them). i get that some people don't like the format, but it just makes sense, and i, for one, feel a lot more immersed actually reading the books of sorrow for myself than having them read to me out loud in the middle of shooting things. my opinion, of course
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  • It actually wouldn't need to be ALL of it. Throwing a few mission dialogue lines about it regarding some key aspects of it from either Eris, your ghost, or Toland's journal would have work. A large problem is that w learn so little about the Hive from playing the actual game that most people, even those would love some lore, never even get a hint that this stuff even exists for them to find.

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  • I agree. People look at games like Dragon Age and Mass Effect and say that their story has all the background information within the actual narrative. But if you retrospectively look at the initial games in each series, Reapers and the Darkspawn are actually barely touched on in depth in conversations or cut scenes, outside of the typical "these are bad, make them dead". A lot of the information people now know is a result of their in game knowledge banks, which Destiny could greatly benefit from, and from the fact we've had 3 games, and several more years to digest the entirety of the lore. An in game codex, heck, make it fit nicely into the lore and travel to a warlock library and study all the cards in an organized fashion, would greatly help the honestly fantastic and rich backstory behind what we do in Destiny be recognized a little.

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