-
Nope. I'm smart.
-
Let's make a gun mechanic that's not consistent. I'm doing double damage against one target, then I switch and only doing single dps. Worst idea ever.
-
Uh, what?
-
So let's say my KD is higher then yours. I shoot you and do the extra damage. Now your team mate hoops up behind you and I begin to shoot him, his KD is higher then mine so I only do regular damage. Not a good game mechanic.
-
That's amazing, it promotes variety and skill.
-
It prompts an unreliable gun I'd never use.