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Edited by CarpentryHero: 10/6/2015 8:18:03 PM
5
The micro transactions are for "emotes" When has that ever helped you in game? If it keeps the cost of server maint, updates and DLC down, why would you be against optional "cosmetic" items ? If enough people throw money at the screen your next DLC could be free. The reason why Bungie is considering this is with all the changes that came with TTK, Destiny is heading the route of MMORPG business practices. Those options are either subscription fees (which our every three to four month DLC kind of is) or micro transactions. Obviously Bungie is testing the waters, vote with your wallet
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  • [quote]Destiny is heading the route of MMORPG business practices.[/quote] Too bad it is not an MMO. Why they keep tyring to classify themselves as one is beyond me. It's like apples to oranges, not even close.

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  • Because it is an MMO. That's why it's classified as one.

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  • Correct me if I'm wrong, but aren't MMOs usually a large explorable world, where you have double to triple the number of people around? The Destiny world is pretty small to be an MMO. It lacks pretty much every aspect of a true MMO. Also MMOs actually allow you to team up in game for things, not go shopping on the internet to find a team. Destiny is not an MMO. Maybe a wannabe MMO, but the devs have no idea where they want to take the game. It shows by their actions to date.

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  • Edited by Get2DaChoppa81: 10/7/2015 2:32:10 AM
    The destiny world is rather huge when you lay it all out. And it's all explorable. The differences are in types. It is not a Dark Age of Camelot or World of Warcraft "persistent" MMO. It is an instanced MMO like Guild Wars. Persistent is never changing, the same level 1 mobs right outside your capital cities are always there. Instanced allows places to be revisited and have it appear as though time passed since you were there. Persistent allows for the population of a server to exist in 1 place. Instanced forces narrower populations in a set place. Even persistent MMOs use instanced areas, specifically their raids. Destiny allows you to send invites to anyone, or try to join anyone in a group from the roster screen as long as they're public. This is no different than WoW. And raids are most certainly coordinated with static websites, forums... And most importantly, socializing with people to join a guild. Destiny is an MMO. There's no debate to even be had.

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  • I totally agree, it's not an mmorpg. But it's trying to use aspects of them with each DLC

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