It's really fascinating backstory but the danger of putting it directly into the game is alienating a lot of casual players who don't need or want a more complex storyline. Just in the same way Halo 1 worked, there was an elaborate backstory for those who wanted it but the game itself had a simple focused storyline that didn't dwell on these little details.
English
-
Details are what makes the best things the best for a reason. Halo was known for it's combat. Never it's story. Specifically because if we wanted it, we had to go find it. And worse yet we never had one writer. We've had dozens. Destiny is failing for the same reason. No one story to bind it all together. Again the casuals are the problem because the game was dumbed down. The lack of detail and love behind the development behind this game crippled the series. Never will it be good unless a team much more focused on RPG gameplay reboot the series with the main writer back putting the story front and center. You basically just said "hey they needed to make it shit to appeal to more retards. Because the industry has never thrived on niche products before and wouldn't start now". Which simply isn't true. Niche story based games with solid gameplay are what made some of the best years in gaming. This dumbed down shit is what made up the worst years.
-
That's not an excuse.
-
I'm saying its the reason. Just in the same way a star wars movie doesn't explain every detail.
-
That comparison doesn't make any sense.
-
I understand that, but the option to access the deeper stuff should be in the game itself, like Mass Effect's codex.
-
Yeah for sure. I suspect it's in the website just to try and get people to use Bungie.net more.
-
It's a part of a general push by tech development hipsters to "integrate" experience in order to boost immersion. By this they mean "we think you should all have smartphones or tablets constantly by your side and we will make a second screen experience for you to play using them" So we got an app which allows us to manage our inventory in a way that would be a chore if we didn't use the app, as well as detailed story being fed to us on a second screen. They expect you to see that "card acquired" bar pop up and to be able to immediately flick to grimoire in the app (which is already open for inventory management, [i]obviously[/i]) and read the card. Same with BF4 and their commander app. Same with Fallout 4 and their Pip Boy app (and smartphone cradle wrist band). Same with XBox Smartglass I don't know of any other examples of this off the top of my head, but be assured that this is something that more and more developers are going to be working on.