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Edited by Seth, Knower of Things: 10/6/2015 11:33:52 PM
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You really don't know what you're talking about do you? Do you know how they make emotes like dances? It's not a designed thing. They put someone in a suit, capture them dancing and put that movement into the game. I'm a digital design major and i know for a fact doing this takes about 1 hour at most to record a new dance, and then code it for something like a game. 18 emotes means they spent around 18 hours of work on this. 3/4 of 1 whole[spoiler][/spoiler] day or 1 1/4 of 2 business days. I'm sure that math confuses you, but just try using your brain long enough to realize that they didn't spend 3 days making these emotes. You honestly think those 2 1/4 days of making emotes will negatively effect a DLC coming out in 3+ months? No. Hell no. That logic is childish. That's not even taking into consideration the fact that, at absolute most, maybe 5 people would be needed for this. You think 5 people missing for a couple hours will really effect the game that negatively? The. You need to stop playing games all together.
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  • You are really missing the point.

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  • No your point was they spend time doing they takes away from time they could be spending making the game better. Right? When only 5 people at most would be needed to do something like capturing dance moves. I get your point, you're the one that's not getting my point. 5 people of 1000 isn't going to make that much of a difference. Especially over the course of 2-3 days. And if the emotes are around 5$ each, then they're also worth the price and time it took to make them. I'm waiting for you to explain how this is bad. You keep trying to but anyone with basic knowledge of business and digital design could tell you're clueless as to the reality of how designing simple things like this works.

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