You're comparing a super that has a set timer with one who's time in super depends on how many charges you use, you lose time by normal decay AND by using your super. You can pop all 4(cuz symbiote always) at the last 2 seconds.
If you've got 2 seconds with hammer, you've got 1 hammer. You also can't 1 hit someone clear across the map with hammer of sol.
Either way,youre all just whiny ignorantly biased idiots that don't think even remotely outside the box.
This is coming from someone who mains a Hunter by the way.
[spoiler]eat me[/spoiler]
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Stop trying to reason with stupid. They just don't get it. Nothing wrong with Sunbreakers, the problem is these crying fools haven't figured out how to evade it, hence the cries that it's OP. It's no more OP than Bladedancer.
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Did you watch the video? 20 seconds after being activated, 2 people died to it. How do you evade that?
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No, I didn't waste my time with the video. I'm not going to try to reason with you, I made my points.
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"OP is stupid" "I dont have the attention span to watch a few minutes of a video, yet I have the audacity to call the OP stupid." The hypocrisy burns.
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Whatever. Your reading comprehension is terrible.
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Oh my.
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Edited by Cubby Boy Jr: 10/7/2015 10:32:03 PMI've made mine too. The only difference was your points were "stop crying," and "it's not OP."
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Well from that point of view, Sunbreaker is a slightly slower Bladedancer with range. And more armor.
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And no evasive capability
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My point is you don't need evasive capability of you can survive sniper headshots and golden guns, plus have range so you can kill shotgunners before they come too close.
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That's why they have more armor,can imagine blade dancer without blink? Waaayyy harder to use. Hammer of sol is what itd be like if they took blink away,way too easy to hit so it needs more armor to off set that
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If the armor offsets and balances out the lack of mobility, then where does all the range come from? I personally think that the armor needs a tiny nerf because the [i]range[/i] is what offsets the low mobility.
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Offset by its massive arc and travel time
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But... But... [i]range[/i]. Either way, slow projectiles with an arc is still better than none.
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Easily dodged,its a good thing they have range but they are easily dodged. Hell I avoided death multiple times by jumping lol
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Don't forget health regen on kills :P
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To be fair, Bladedancer has that, too.
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Yeah, but you have to be at Melee range..
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True, but we ee discussing why evasion didn't really matter on a Sunbreaker.
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Oh, okay. I'm feelin your pacin.