JavaScript is required to use Bungie.net

Forums

originally posted in: Sunbreaker is Too Strong w/proof
10/8/2015 12:04:06 AM
25
It isn't op and here's logical reasons why. I will be talking about 3 things: The class in general, the no perk super, and the Forgemaster and Cauterize super Keep in mind this is in all regard to PvP 1. The grenades are really good. They are all solid and powerful options. It does lack, however, the easiest grenade in the game, a bolt grenade, which has basically no hope of dodging. The Melee is still Titan t- Rex arms, but it does a nice about of damage. Still not as good as blink strike or Sunsinger Melee. Jump is same as other Titans. nothing special. 2. The unupgraded super comes with 5 hammers, one more that most Gunslingers. The hammers have an arc, relatively slow travel time, and time inbetween shots. If you wait too long you will miss out on a hammer or two. You can survive a gg shot if your armor is maxed, but that makes you too slow to get around to kill enough people. 3. This is what most people roll with. It gives you 7 hammers, bigger explosions, and regenerating health after every super kill. Realize that the regen health works like any other. If you take one shot you stop regenerating, making 2 (or more) v 1 encounters easily lost. In conclusion, it is a very powerful super. The best way to counter it is by jumping away. It is extremely hard for a hammer to hit a moving target off of the ground. The only thing that should be changed is the surviving a gg shot. that is just stupid
English

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon