Defend this please. This post will probably be ignored since there is no defence for how ridiculously OP this class is.
Edit: Lots of support actually. Thank you to everyone who is capable of thinking rationally.
Edit: Thank you for the discussion. Unfortunately I do not have time to talk to all of you. As for the state of the sunbreaker class I remain unconvinced that it is balanced.
Edit: Was Trending briefly, lets keep it up
Edit: 1400 replies not a single one has had a convincing or reasonable point to suggest that sunbreaker is balanced. Get ready for the nerf hammer titans.
Edit: 2000 replies not a single valid point suggesting why this class is balanced. You lose titans enjoy the nerf.
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Edited by Lilrooster156: 10/8/2015 5:34:21 AMText wall inbound. Okay you left some things out. You singled out Cauturize but forgot to mention that anything that starts health regen does it exactly the same way and at exactly the same rate. This means the Red Death perk, the perk on the Suros Regime, Hungering Blade, Life Steal Energy Drain, and orb pickup on helmets and Transfusion in the Striker tree start health regen and shield regen at same rate. Unless you want everything changed don't just mention Cauturize. You talked about duration and compared it to Golden Gun. Stormcaller duration is enough to kill you wait for you to respawn in Rift even when you have to wait to "Find a spawn location" and then be killed by the tail end of the super. This has happened to me more than a few times. You even showed Stormcaller duration when you killed the Sunbreaker and another guy them had time to go across mao and get a Stormbringer medal. Let's compare melee. I've killed people from Felwinters level range with Stormcaller melee without the perk that extends the range. Titan melee in any subclass sucks. On Stormcaller activation you get a mini Fist of Havoc. With the Titan if running sunspots we dont get an AOE on activation and the one we do isnt as leathal. If you're close enough to be burnt by the sunspot you're already going to die. I've done and seen Warlocks run up and activate super with Landfall and then start zapping. You were complaining about a Sunbreaker range. A Stormcaller doesn't even have to be in the same room. There have been several times when I haven't seen the Stormcaller and died to Stormtrance because of chaining. What about Nightstalker? Nightstalker has enhanced radar that shows exact location on your mini map and on your HUD even with the slightest bit of damage. Shadestep is blink 2.0 with no cool down. I can't count the amount of times I've been shadesteped shot gunned already. With quiver you get to activate super then run around while it counts down and whole it counts down you get to run around with whatever gun you chose until you use the other two shots. Nightstalker doesn't get DR while doing this? Neither does Golden Gun and it has no damage reduction. Gunslinger compared to Sunbreaker? Obviously duration is much different. Travel time to kill target based on range? Golden Gun: instantaneous. Sure has damage drop off now but unless you're trying to snipe someone across a map like First Light this doesn't come into play. The aim assist doesn't matter either because of the 0 travel time on the shot. Sunbreaker from the same range takes a couple seconds more then enough time to dodge it. Avoiding hammers compared Golden Gun shots? I'd rather try to dodge hammers then bullets. Hammers are super easy to avoid. You proved that when you zapped the Sunbreaker with Stormcaller. Sunsinger? Duration is also fairly long and doesn't go down with every grenade you throw or every time you melee. It doesn't have the same on hit kill capabilities of a hammer but the Sunsinger grenades are still pretty lethal even after the bolt grenades range nerf and the sticky grenade reduced tracking abilities. The overshield with a melee hit and not a kill (like a Defender needs) increases chances of survival in any fight if you get a melee. Everyone talks about a Bladedancer nerf but unless it was a ninja nerf or everyone is talking about when the reduced DR from 75% or whatever it was to 50% it didn't happen. There is nothing on the 2.0 patch notes. There was aspects like bolt range and sticky tracking is now less aggressive. Blink had its cool down slightly increased but not really enough to notice, I still get blink shotguned all over the place. These nerfs didn't just effect Bladedancers though. Any subclass with these abilities was hit. Bladedancer moves so much faster than a Sunbreaker it doesn't need to have any more damage reduction then it does. Titans can move fast in a straight line going around a corner is a lot harder. They are not more agile than a Hunter. Shotgun melee isn't in your favour unless you get the drop on them. It is almost always a trade from straight on if they decide it's a bad idea to Razors Edge you. If the Titan misses the Bladedancer with hammers especially in close quarters the Bladedancer wins. When compared to other supers and all the the subclass abilities they have the Sunbreaker isn't that overpowered. Of course if the only thing you're going to show is the duration compared to a Gunslinger and how long it last in 3v3 setting when you have no reason to throw hammers and actually use the super energy it looks bad. What about trials that's 3v3? The Sunbreaker has just as much potential to wipe a team as Bladedancer does. That Gunslinger does. That Sunsinger does. That Stormcaller does. If you want to prove that something is overpowered compare it to everything not just one aspect or abilty. That makes you look biased and salty (which you obviously are) I don't think it should be able to survive a Golden Gun shot. Sniper headshot shouldn't kill any super. That's stupid. What allows the Sunbreaker to survive these things is a chest armor piece with increased armor when using a solar subclass. Without it and just max armor spec in the subclass tree the Titan dies. These armor prices are not exclusive to Titans. I haven't tried it but I wonder if a full armor spec Sunsinger using Radiant Skin and the Ram with one of these armor pieces will make it able to survive these things. P.S. Forgot to mention Bloodbound in Nightstalker tree. Tether more then one target damage only one and kill whoever has been tethered because of shared damage with no reductions. So everyone tethered takes the same amount of damage as the guy you're shooting without ever having to hit them and everyone takes full damage. So you get a 96 damage headshot with Hawkmoon on one guy instead of this being divided by however many people are caught they all take 96 damage.