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originally posted in: Exotic Ideas
Edited by Ahnock: 10/9/2015 3:29:42 AM
1
Fusion rifles [spoiler]S-27 Grenadier Exotic void fusion rifle "Watch the world burn" - scratched into the handle Tier 0: Grenadier - shoots a single arced projectile that explodes Infusion Tier 1: Volley: aiming down sights increases range, and shoots a volley of 3 projectiles Tier 2: Bang for buck: getting a multi-kill with a single projectile has a chance to add an extra projectile to the next shot Rattler: heavily decreases charge time, lowers damage and size of explosion, lowers arc height. Afterburn: explosions leave a lingering cloud that stops regeneration and temporarily breaks shields/overshields Tier 3: Rubberized: increases the time until projectile detonates, projectiles ricochet Sticky: decreases the time until projectile detonates, projectiles attach to surfaces[/spoiler] [spoiler]Fusion rifle Low charge rate Above average projectile count Average reload Exotic perk: Projectiles attach to targets and each deal small DoT damage (stacks per bullet) Projectiles stick for 6-7 seconds. If the enemy dies while the projectiles are attached, they fire off in the direction of a nearby enemy (no tracking), with the same effects. Multi-kills with a single shot will refill the mag. Shots have very lazy tracking when firing from the hip[/spoiler] Scout rifle [spoiler]Teeth of Oryx (exotic scout rifle): Explosive rounds, precision kills cause targets to explode, precision kills cause reload speed to increase substantially, 1 ammo, high impact, low reload, piercing, shots ignore enemy shields, hitting an enemy allows shot to pierce an obstacle once (stacks x5)[/spoiler] Helmet [spoiler]Gain increased damage for a short amount of time after being dealt a precision shot, aiming down the sights and focusing on an enemy will cause projectiles to lazily track them, hold extra special ammo[/spoiler] Chestpiece [spoiler]Chest of the Martyr: A single attack can only do a max of 1/3 health, going into red health generates a medium explosion (health has to completely refill to reset), drops your grenade upon death, allies obtain an attack and defense boost when you die[/spoiler] Gauntlet [spoiler]Reloading continues while sprinting and meleeing, increase to melee speed after killing an enemy, melee while recharging does elemental damage matching your subclass[/spoiler] Boots [spoiler]Picking up orbs of light while your super is filled contributes to how filled the super bar will be after the super is cast, picking up orbs while your super is active extends its duration[/spoiler]
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