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originally posted in: Sunbreaker is Too Strong w/proof
10/9/2015 6:16:06 AM
1
Sun breaker is balanced: - the hammer is not overly difficult to dodge if you are not cornered. If you are it's your own fault. - it's quite loud so you know it's coming and have time to either prepare or run. - the crucible is no place for mercy. - it has a cool down. - the only thing you're whining about is the fact that a super is overpowered. A roaming one at that. There are multiple suppression techniques. - if you can't kill a sun breaker then it's you at fault. There should be no health regen between you engaging it and it dying. Unless someone dies aka your teams fault. - the other perks are PVE focused anyways. - fist of havoc beats it. - so does a smart defender or void walker. - the other roaming supers take two hammers to bring down. So does sun breaker. - when you panic super then you die. Sun breaker or not. Damage or kill them as it activates. - hearing a clang then running towards it is the equivalent of running at a blade dancer head on and trying to win. Good luck moron. - you have to actually hit so close to make sure they die in one hammer. - seeing a glowing person and clumping together in a panic has never been smart. - void bomb beats it. - team shots beat it. - it makes sense in a 1v1 against a super you should loose if you are hit by it and not supered yourself. - can I reiterate the fact that hungering blade was never wow that's op. - or 1 hit over shield Melee insta recharge. - blink nuff said.
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  • The only thing I want to point out is that you don't have to hit all that close to someone to secure the kill. The AoE splash damage is more than enough to kill people, even at the very edge of its range. Least that's my experience when I run around on my Sunbreaker.

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  • Edited by Kabr: 10/9/2015 7:03:30 AM
    It is close bc it has to hit a wall or floor nearby and every good player knows that and leaves those areas when facing a sb. If you don't it's your bad. Not the super is op.

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