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originally posted in: Sunbreaker is Too Strong w/proof
10/9/2015 6:16:06 AM
1
Sun breaker is balanced: - the hammer is not overly difficult to dodge if you are not cornered. If you are it's your own fault. - it's quite loud so you know it's coming and have time to either prepare or run. - the crucible is no place for mercy. - it has a cool down. - the only thing you're whining about is the fact that a super is overpowered. A roaming one at that. There are multiple suppression techniques. - if you can't kill a sun breaker then it's you at fault. There should be no health regen between you engaging it and it dying. Unless someone dies aka your teams fault. - the other perks are PVE focused anyways. - fist of havoc beats it. - so does a smart defender or void walker. - the other roaming supers take two hammers to bring down. So does sun breaker. - when you panic super then you die. Sun breaker or not. Damage or kill them as it activates. - hearing a clang then running towards it is the equivalent of running at a blade dancer head on and trying to win. Good luck moron. - you have to actually hit so close to make sure they die in one hammer. - seeing a glowing person and clumping together in a panic has never been smart. - void bomb beats it. - team shots beat it. - it makes sense in a 1v1 against a super you should loose if you are hit by it and not supered yourself. - can I reiterate the fact that hungering blade was never wow that's op. - or 1 hit over shield Melee insta recharge. - blink nuff said.
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