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originally posted in: Sunbreaker is Too Strong w/proof
Edited by NathanW18: 10/9/2015 10:36:38 AM
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A bias towards what? PvP or against Titan's? PvE is what I predominately bought Destiny for, but it gets boring after the content has been done countless times. I go into PvP, because I enjoy this more when PvE content gets stale. If a game has PvP in it, the weapons and mechanics should be balanced around it. If not, I don't see the point in having PvP in the game. I know Bungie has a massive job trying to balance a looter shooter game, that rewards players with RNG loot and classes that behave massively different to each other. I think they can do it. If you mean I'm biased against the new Titan subclass, I don't know why. If you inspect my profile, you will see I have each one and have played each one for countless hours. I have spent the majority of my time in PvP over the last couple weeks using the Stormcaller and Sunbreaker. Both are very strong, but Stormtrance has obvious negatives. You can't regen health and it has the same amount of damage reduction as Arc Blade and Radiance. Hammer of Sol has ranged hammers. Tracking. Health regen. A long time limit. High damage resistance. No other super has this many positives and no real negatives.
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  • Edited by Komodo Laggen: 10/9/2015 1:46:12 PM
    You have a bias towards PvP. You think its just to make changes around one activity without any care for the other. Remember when the SWAG Regime became the SAD Regime because of the bitching of PvP players. It was a favorite of many PvErs and overnight was useless. Thats one of many examples. You have to remember a lot of players play only PvE. They don't care about the monotony. People like you and me, we do both. Only difference is i'm not selfish with my suggestions. I don't really care how you think the Sunbreaker will be nerfed because chances are Bungie will make their own changes. It won't bother me much I mostly play hunter this DLC. As for the Sunbreaker itself, its strong, lots of positives when using its super. But most all its perks are around its super. It doesn't really have much going for it besides that. I personally am not enamored with it. I mostly use striker in PvP. But I do notice when I do use it, that all of these complaints that people have are all possible because of players who prioritize armor. I focus on agility so i've never taken a GG shot and have been sniper headshot killed in super. But the increased armor makes it a dominating force. Which I like. I don't think you should be able to just bumrush someone in super and oneshot them with a shotgun. Snipers are whatever. Thats why bladedancer is so useless now. People seem to forget, its a [b]super[/b]. Its going to be powerful. Maybe people would be happier if we had a superless gametype. Who knows. Oh well.

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  • Edited by NathanW18: 10/10/2015 6:55:23 PM
    You can't blame PvP'ers on Bungie's overnerf of auto rifles. That was their fault. Autos were too strong on launch. The lead sandbox designer at Bungie admitted that himself. Suros was the biggest problem, because there was no negative to using the gun. Nothing in the game should be good in every scenario. Bungie will also not nerf something, just because some people asked for it. They have the data to show what isn't how it should be. I know a lot of players only play PvE. Balance in PvE isn't really a problem. Unless a weapon like Gjallarhorn exists. If something is a bit too strong here, it's not a massive problem. If those issues start to make their way into PvP, it starts to become a bigger problem. I have no bias toward PvP. I play both. I enjoy both, but I understand that balance is more important in PvP than PvE. It also has nothing to do with being selfish. I do agree that pretty much the whole skill tree is based around the super. That is the only point that I will accept in the super being kept how it is. No shotgun shot on its own can kill a super, apart from Golden Gun. This is balanced, due to Golden Gun being able to kill from 100 yards away. Every other super has damage resistance, which allows them to take a shot and live. Every super dies to a high impact sniper headshot, expect Hammer of Sol. I don't understand why this is fair. I know it's a super. It's supposed to be strong, but it's better than every other super. It has no weaknesses and only strengths. As I said before, I think the only valid reason for leaving it the same is that the skill tree is only really based around making the super stronger. I still believe it deserves some small changes.

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