How many times have you entered a heroic strike and almost instantly has someone departed? Well I know for me it's almost every time I enter a strike if not all the time. It's not only me that has noticed this as well though, some of my friends I play with say it happens to them constantly.
Fortunately for me I have a few friends that play Destiny so I make a fireteam with them - but a lot of people like to play on their own or just don't have a lot of friends that play Destiny. This makes strikes almost impossible to play, it just seems unfair and frustrating. With all the new strike specific gear up for grabs as well, seems a shame that you can't go on a run without people constantly leaving just because they don't like a certain strike.
I suggest that if someone leaves a strike without completion that they should receive a debuff that doesn't allow them to queue for another strike for 10 minutes. If they then join another strike after their timer and leave again timer should increase to 20 minutes and finally on the third a 30 minute debuff should be active.
I think this is fair, as if you didn't like a certain strike you could still leave at least once and would only have a small amount of time to wait. It would make people think twice before quitting every strike they enter. This will also help people that struggle to find other players to play with or just the casual gamers. I also think this should be added to PvP as well but that's for a another day.
Thanks for reading, if you liked make sure to spread the word
[b]EDIT 1:[/b] This just adds a little more proof. This was my last: https://www.bungie.net/en/Legend/PGCR?instanceId=3854193899&characterId=2305843009217063114
As you can see a total of 6 different people came into the strike after people didn't like the look of it and left, only one that I know disconnected which I haven't counted.
If you have any suggestions leave them below, its just an idea.
[b]EDIT 2:[/b] Sounds like a very popular idea is the vote to skip a strike and also an idea of having a choice to untick certain strikes so you don't get queued for them.
Another idea, If your in a strike only the first person to leave will get the debuff ([u]debuff won't be active if it's an error etc.) [/u]If match making doesn't find anyone, the remaining 2 can either finish or leave without being effected.
A lot of great ideas though.
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Edited by StiviX: 10/9/2015 2:43:14 PMAs soon as time locking punishments are thrown in afking will increase and people just won't do strikes anymore.