JavaScript is required to use Bungie.net

Forums

originally posted in: Sunbreaker is Too Strong w/proof
10/10/2015 3:49:08 PM
1
Golden Gun is much different due to the fact it has no travel time. If the are on target and shoot you there is no getting out of it. You die. Their effective range is also much better than a Sunbreakers. If a Sunbreaker throws a hammer across map you have more then enough time to move. If you don't it's your fault and you can't blame anyone else. You can't rush straight at a Golden Gun you have to play smart or you die. They way people react to a Sunbreaker now it would be even more of a target because it would be easy to kill especially with team shots. If a Sunbreaker came upon more then 1 or 2 people they wouldn't have much of a chance to do much. People just stand there right now and take whatever the Sunbreaker does to them. You have to dodge. Jump and stuff. Hammers are easy to avoid if you actually move. You might not be able to kill one by yourself but you're not you're not killing to many Stormcaller a by yourself either. Run if you need to and hat isn't the only counter. Shotguns and snipers work well. I've killed a Sunbreaker with one other person helping me. There was only two of us and we won. How? Avoiding hammers and teamshots. Higher kill potential? Nah. Stormcaller and Nightstalker are pretty good to. Bloodbound on Nightstalker is very good with getting kills if you hit more then one target. Stormcallers chaining us pretty lethal as well and they get a Fist of Havoc on activation. I've seen more Stormcallers clear entire teams and most likely get 7th Column medals than I have Sunbreakers. Sunbreaker isn't overpowered you just don't know how to react to it.
English

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • It's by no means that I don't know how to react to Hammer of Sol coming down. It's that the viable reactions are so limited that there's no real counterplay. Bladedancer was nerfed specifically for this reason way back before TDB released. Reactions 1) Run for dear life. 2) Outplay the sunbreaker massively (This includes sniping them TWICE, surviving long enough to tether them, dodging 6 hammers, or being able to focus fire a massively armored guardian before a single person dies to a hammer). 3) Be one of two subclasses, have super up, and use it before sunbreaker can throw two or three hammers (Striker/Voidwalker). Hunter has no guaranteed counter (Two GG shots or surviving long enough for tether are not counters, they're outplaying). None of those seem like good reactions, no? Whereas every other mobile super has a clear reaction. Stormtrance? Split up, focus fire, keep distance - admittedly, Stormtrance needs it's armor hit a bit as well. Arc Blade? Don't let them in melee range, shotgun/melee, snipe, really anything. Radiance? Dodge grenades (Much easier than hammers). Golden Gun? Corner camp, snipe, sticky grenade, heavy, etc. If you weren't here for Destiny's release, let me give you a little history: At the start of the game, Arc Blade had as much armor as Sunbreaker does. Combined with Hungering Blade, it made Arc Blade almost exactly like Hammer of Sol. Except it was melee. They nerfed Arc Blade's armor because it was so hard to deal with on the Destiny map pool. So based off of the past, a Hammer of Sol nerf is almost certainly coming. If it isn't, I'd be surprised. Sunbreaker does need a tiny bit of help outside of its Super to be equivalent to other subclasses outside of super, and Defender needs it's own special sort of love for PvP viability outside of control/salvage, but Hammer of Sol needs a nerf badly.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • It does not need to be out played massively. It just needs to be outplayed. It's very easy. I don't it all the time. The teamshots is totally viable because of how easy it is to avoid hammers and most likely the Titan will only go after one person till they're dead. Sniping them from range is as hard as sniping anything else from range. If you're close up trying to snipe you're doing it wrong. Corner camping with an all right rate of fire shotgun instead of a slow rate of fire will get you a kill because in my experience most Titans don't throw hammers through doors for no reason. Sunbreakers shouldn't survive a Golden Gun if shot first. They barley do as it is and if they have the right stuff equipped. If one thing is missing they die. I have seen many Sunbreakers shut down by Shadowshot. It's just a matter of not rushing them which isn't special to Sunbreakers if you rush most roaming supers you die. Surviving till tethered is hardly out playing because it doesn't take that long to tether something. Voidwalker and Striker aren't that hard. Voidwalker is easier because it's a ranged Fist of Havoc. Fist of Havoc you have to be a little bit smarter. Just wait on the other side of a door or around a corner and you'll be fine because in my experience not too many Titans throw hammers through doors for no reason. Last night I was running Striker and was able to shut down Sunbreakers easily even if I wasn't right around the corner waiting for them. Having your super up when you need it isn't hard. I think Sunbreakers have at most 55% damage reduction which compared to everything's 50% isn't bad. It is probably because Titans are the armor class. Would I be upset if they changed it to 50%? No not really. I have been playing since Day 1. There is one definite change I would make. Golden Gun survival. Whether buff Golden Gun damage or reduce the damage reduction doesn't matter to me. Striker without Unstoppable still survives Golden Gun shots happened to me last night.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon