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originally posted in: Sunbreaker is Too Strong w/proof
10/10/2015 4:31:09 PM
1
It's by no means that I don't know how to react to Hammer of Sol coming down. It's that the viable reactions are so limited that there's no real counterplay. Bladedancer was nerfed specifically for this reason way back before TDB released. Reactions 1) Run for dear life. 2) Outplay the sunbreaker massively (This includes sniping them TWICE, surviving long enough to tether them, dodging 6 hammers, or being able to focus fire a massively armored guardian before a single person dies to a hammer). 3) Be one of two subclasses, have super up, and use it before sunbreaker can throw two or three hammers (Striker/Voidwalker). Hunter has no guaranteed counter (Two GG shots or surviving long enough for tether are not counters, they're outplaying). None of those seem like good reactions, no? Whereas every other mobile super has a clear reaction. Stormtrance? Split up, focus fire, keep distance - admittedly, Stormtrance needs it's armor hit a bit as well. Arc Blade? Don't let them in melee range, shotgun/melee, snipe, really anything. Radiance? Dodge grenades (Much easier than hammers). Golden Gun? Corner camp, snipe, sticky grenade, heavy, etc. If you weren't here for Destiny's release, let me give you a little history: At the start of the game, Arc Blade had as much armor as Sunbreaker does. Combined with Hungering Blade, it made Arc Blade almost exactly like Hammer of Sol. Except it was melee. They nerfed Arc Blade's armor because it was so hard to deal with on the Destiny map pool. So based off of the past, a Hammer of Sol nerf is almost certainly coming. If it isn't, I'd be surprised. Sunbreaker does need a tiny bit of help outside of its Super to be equivalent to other subclasses outside of super, and Defender needs it's own special sort of love for PvP viability outside of control/salvage, but Hammer of Sol needs a nerf badly.
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  • It does not need to be out played massively. It just needs to be outplayed. It's very easy. I don't it all the time. The teamshots is totally viable because of how easy it is to avoid hammers and most likely the Titan will only go after one person till they're dead. Sniping them from range is as hard as sniping anything else from range. If you're close up trying to snipe you're doing it wrong. Corner camping with an all right rate of fire shotgun instead of a slow rate of fire will get you a kill because in my experience most Titans don't throw hammers through doors for no reason. Sunbreakers shouldn't survive a Golden Gun if shot first. They barley do as it is and if they have the right stuff equipped. If one thing is missing they die. I have seen many Sunbreakers shut down by Shadowshot. It's just a matter of not rushing them which isn't special to Sunbreakers if you rush most roaming supers you die. Surviving till tethered is hardly out playing because it doesn't take that long to tether something. Voidwalker and Striker aren't that hard. Voidwalker is easier because it's a ranged Fist of Havoc. Fist of Havoc you have to be a little bit smarter. Just wait on the other side of a door or around a corner and you'll be fine because in my experience not too many Titans throw hammers through doors for no reason. Last night I was running Striker and was able to shut down Sunbreakers easily even if I wasn't right around the corner waiting for them. Having your super up when you need it isn't hard. I think Sunbreakers have at most 55% damage reduction which compared to everything's 50% isn't bad. It is probably because Titans are the armor class. Would I be upset if they changed it to 50%? No not really. I have been playing since Day 1. There is one definite change I would make. Golden Gun survival. Whether buff Golden Gun damage or reduce the damage reduction doesn't matter to me. Striker without Unstoppable still survives Golden Gun shots happened to me last night.

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