I'm talking about imbalances from [i]OP[/i] weapons, in particular, dude, because his argument for capping gear is clearly based on them being too [i]good[/i] to exist alongside current stuff. We're not talking about patches and stat balancing; we're talking about capping LIGHT LEVELS, and you wouldn't leave gear behind because it [i]sucked[/i]. I'm fully aware of underpowered gear being an issue for the game as a whole, but that has nothing to do with capping [i]Light Levels[/i], because that does [i]nothing[/i] to address [i]weak[/i] gear; that's what patches are for.
And I'm not stupid- obviously, endgame Crucible involves Light Levels, but it's still a very small [i]fraction[/i] of the PvP side of things, whereas I'm talking about the issue from an [i]overall[/i] perspective.
Let me clarify my points-
1. OVERPOWERED gear has no negative effect on PvE, because it's [i]cooperative[/i]; only PvP is negatively affected because it's [i]competitive[/i].
2. Leaving old "overpowered" gear behind by restricting their LIght Levels does nothing to address their use in [i]90%[/i] of PvP activities, yet fully removes them from any meaningful [i]PvE[/i] activities, despite the fact that (as shown in point #1) there is [i]no reason[/i] for it.
Don't get me wrong; if weapons are too egregiously overpowered, I believe they [i]should[/i] be addressed at some point in time, but with [i]patches[/i]! Punishing PvE players needlessly for the sake of PvP is ridiculous, especially because it doesn't actually solve the [i]majority[/i] of PvP, anyway. :P
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