I don't think melee charges are worth it unless I'm running flame shield. 1:15 is a loooong time in a crucible match.
Also, it's 5:30 not 5:00
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Yea I double checked today at max intellect was actually almost 2 min Maybe it's just me , having a void hunter you can essentially have 3 grenades every 20 seconds which is nice , I also very rarely use my super unless I'm a gunslinger. The only time I find having supers fast is 100% beneficial is in trials
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Edited by Blyndwolf: 10/12/2015 1:03:14 PMI completely agree with going dis/str for a nightstalker. Because your super is more of a counter than an offensive tool, it's okay to hold onto it. Thus, the int cooldown is less beneficial. As a voidwalker on the other hand, there is no reason not to be slinging nova bombs and grenades as fast as possible. Yeah, you might hold onto it for a little bit to find a good group, but I find it's better to go ahead and just make 2 orbs, because your super will be up in no time with inverse shadow/obsidian mind and bad juju so you can make 2 more. It normally works out to where I'm making the same number off orbs inn the same time as if I waited for the perfect group and made 6 at once. That's why I like to stack int.
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I totally forgot about juju in the equation. I still haven't bought it for year 2
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I'm desperately looking for high level primaries so I can get my juju past 292. It's still decent, but it will be beast at 310.
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I can see what we currently have in stock... No guarantees though.
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I can see what we currently have in stock... No guarantees though.
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Thanks. :P