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Edited by mja calg: 10/12/2015 3:42:25 PM
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I can, to some extent, see the Flip side argument that some people only play PvP and why should they have to do PvE to fill a bounty. The issue is that the PvP Quests are exceedingly repetitive and difficult to do with out a team. Try filling the Elimination bounties solo when all you face is teams of ToO people time after time. To complete some of these "Win 10 of that" or kill 30 people with grenades or kill 15 people using your Titan Bubble is very very difficult as a solo player, especially when the hosts I'm matched against appear to be on Mars. (PS: my connection is 27 mbps down, 5 mbps up, 27 ms ping time to XBL servers, 2 ms of jitter and I can accessTitanFall dedicated servers with ping times of < 45 ms - this isn't a me issue - it's a cheap BungiVision no host server issue). There are only a hand full of Quest missions in PvP that I can't complete solo and 99% of them you only have to complete once. There are guides and videos showing how to beat most of the tougher ones, there are ZERO guides showing how to win at Crucible. For the Strike quests you need to fill, you can be matched up 3 other players and off you go - you don't even have to speak to them or be there friends. The only one you really need a team of 6 for is the Raid. The last issue is that the number of lag switching teams, IP exploiters and people with terrible internet that become host make Crucible bounties a major major PITA to complete! BungiVision have done the community a great disservice by not adding dedicated Host servers for PVP play (which stops the Ip exploits, lag switching etc instantly), especially when they purposely made laggy PvP a major completion component of hitting 100% in Destiny. It won't solve everything but it goes a long way to levelling the playing field. But BungieVision's solution to get more people playing Crucible (without fixing any of these issues) is to bribe us with 10 Legendary marks per day and then force us to play it Crucible for Quests.
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