Ok, I think we can all agree that with the new subclasses, glitches and nerfs crucible needs to be fixed and pve needs some attention as well. I have some ideas as to how that might occur. The only thing I can say probably needs minor reduction is Hammer of Sol, though I don't want to see it squashed like blade dancer was. Basically just a reduction of range on the hammers would suffice or a 5 to 10% reduction on the extra armor but no more than that.
Preferably though I feel that the other supers need to be brought more in line with what HoS is currently as that would both serve as Ballance in pvp and increase their usefulness in pve. So keeping that in mind let's talk buffs rather than nerfs.
I main a bladedancer and have a preference for hand cannons so that is what I will comment on.
Bladedancer needs to get some armor back, not to what it had before but at least part of it, also needed is a minor damage increase to make it more viable in pve.
Hand cannons got nerfed a bit too hard and while I think the range drop off was justified they need at least some of their accuracy back.
Would like to hear from other classes and subclasses or people with other weapon preferences to build a more complete list of changes that would benefit everyone. Differing opinions are welcome provided reasoning is given with them, the goal here is to address the issue as a community.
TL;DR - Things need to be balanced. How can it be done without nerfs? Post ideas.
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