I played around 50 games of the star wars battlefail beta on console...
Pros:
- Star wars theme
- Awesome sound effects
- Gorgeous graphics
- Darth Vader
- Decent net-code
- Survival co-op mode
- 3rd/First person shooter
Cons:
- Scrub friendly gun play
- Lack of destructibility
- Totally unbalanced WA mode
- Poor optimisation
- 900p/720p
- Generic drop zone mode
- Hero animations
- Darth Vader voice acting
- Glitches
- OP sniper, fast cooldown
- OP bubble shield fast cooldown
- Spawns
- E.A.
- No Private match
I had some fun playing SWBF beta, but ultimately the game felt very repetitive, that leads me to question longevity.
I don't believe this multiplayer only game is worth full retail price. Its competition have more maps, modes and a single player campaign.
Angry Joe brings up a lot of good points in the video, as he said the game feels "rushed." I will probably pick up SWBF a few months down the line when it has more modes, maps with all bugs patched. I wish E.A. had given Dice a longer development cycle.
How do you guys feel about the beta? Do you agree with Angry Joe's points, or will you be buying the game on release?
EDIT: I'm at to finding out that SWBF will have no private games at launch. 😏
[spoiler]BO3, Halo 5 > SWBF[/spoiler]
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Walker mode is NOT unbalanced. I won as the Rebels countless times. Stop treating it like -blam!-ing team death match and actually play the OBJECTIVE. Use the plethora of turrets at your disposal for Christ sake! I ripped so many storm troopers while in an anti-infantry turret. We had SIX y-wing bombers and took down one Walker during the first phase before it even reached the hanger. Took down the second before it even made it to the trenches. The mode is not unbalanced. People are just -blam!-ing stupid.