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#feedback

10/15/2015 5:23:19 PM
17

Sleeper Simulant - How to Make it Better

I would prefer a faster reload speed

6

I would prefer more ammo in reserve

135

Other: leave a comment

8

There has been a lot of discussion on how to make the Sleeper Simulant better and after thinking about it for a while this is what I think would make the weapon more worthy of the exotic slot: 1. Increase critical damage shots by 10% from the current damage dealt. 2. Decrease non-critical damage shots by 25% from the current damage dealt. 3. Replace the 5x ricochet rounds perk with a new "exotic specific" perk which basically grants both Surplus AND Outlaw.* 4. Fix the bug where having "extra fusion rifle ammo" armor doesn't grant more ammo. *With Surplus you would get 3-4 shots with each heavy ammo pickup (instead of just 2) and Outlaw would give an extremely quick reload speed after getting a critical kill. Tell me what you guys think in the comments below.

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  • The reason G-Horn beats the snot out of Sleeper Simulant and eats its lunch is because G-Horn was both a boss slayer AND a crowd control mechanism. While Sleeper Simulant may be able to do more damage based on the fact that you can get a precision hit, it cannot control crowds at all, meaning you are forced to compensate for this through game play style (Using your super). It was essentially designed not to be great in all situations like the G-horn, so I would not anticipate any fixes to it. With that being said, I thought it would be awesome if the ricochet perk which is essentially useless was replaced with a perk doing any of the following: 1. Precision kills cause enemies in a given radius to erupt into flames, doing DOT 2. Precision hit spawns solar grenade upon impact lasting 7 seconds and doing solar DOT 3. Precision hit causes everyone within a given area to start breakdancing 4. Precision hit marks target with a laser beacon, causing ALL tracking weapons fired by guardians in the general direction of the marked target to track and hone in on the laser beacon, regardless of whether the guardian firing the weapon actually "locked on target." 5. Precision hits cause target to ignite and burn for a period of 7 seconds.

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