I played around 50 games of the star wars battlefail beta on console...
Pros:
- Star wars theme
- Awesome sound effects
- Gorgeous graphics
- Darth Vader
- Decent net-code
- Survival co-op mode
- 3rd/First person shooter
Cons:
- Scrub friendly gun play
- Lack of destructibility
- Totally unbalanced WA mode
- Poor optimisation
- 900p/720p
- Generic drop zone mode
- Hero animations
- Darth Vader voice acting
- Glitches
- OP sniper, fast cooldown
- OP bubble shield fast cooldown
- Spawns
- E.A.
- No Private match
I had some fun playing SWBF beta, but ultimately the game felt very repetitive, that leads me to question longevity.
I don't believe this multiplayer only game is worth full retail price. Its competition have more maps, modes and a single player campaign.
Angry Joe brings up a lot of good points in the video, as he said the game feels "rushed." I will probably pick up SWBF a few months down the line when it has more modes, maps with all bugs patched. I wish E.A. had given Dice a longer development cycle.
How do you guys feel about the beta? Do you agree with Angry Joe's points, or will you be buying the game on release?
EDIT: I'm at to finding out that SWBF will have no private games at launch. 😏
[spoiler]BO3, Halo 5 > SWBF[/spoiler]
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You know how much I truely hate the argument of a game being repetitive so the longevity won't last. THEN HOW THE -blam!- DOES COD STILL EXIST? most all games in my childhood were extremely repeating but we played those damn things for years an counting. Now all of a sudden it's like a game can't run the same multiplayer map twice or its considered repetative.