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originally posted in: Sunbreaker is Too Strong w/proof
Edited by Slaw, Remixer of Oryx: 10/15/2015 10:42:29 PM
4
Here's the thing though; you need to put all of the super enhancing perks on to make it good. Without them, the super is honestly horrible. If you are off the ground at all against a sun breaker without tracking, he'll never get you. This is because the hammers are unbearably slow and travel in an arc. Since you put all of the perks into the super, the rest of the subclass is horrible. The grenades are atrocious, and even the fusion grenade doesn't track as well as the warlock variant. The melee is, like all Titan melees, weak and has no range. Some very good perks have to be passed up as well like simmering flames and fleet fire. With the hammers regenerating health, it may seem over powered, until you look at any other super. Almost all supers, even blade dancer, have a regenerating perk. Yet, you seem to overlook that and pretend that it's exclusive to Titans. The biggest complaint, however, is that the super has too much damage reduction. What many fail to realize is that if you play as a Titan, you focus on max armor. You never go for agility or recovery, and this creates the delusional argument of "he takes TWO golden gun shots to kill!" If golden gun could stop every super with one bullet, I would consider THAT pretty overpowered in itself. Now, you can go on I say how bad I am at crucible, or how low my grimoire is, and how I main a Titan. But please, when you argue for something to be nerfed, please make sure you have coherent arguments and not just whining.
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  • Blade dancers also need to be within melee range; and even still the health regen is no where near as strong as SB's.

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  • Edited by AYRES: 10/16/2015 3:52:44 PM
    "Please make sure you have coherent arguments" HA! Im honestly wondering if you are being sarcastic. First off it is just ignorant of you to assume that the warlock fusion grenade has less tracking than the sunbreaker one. Thats just a bad excuse for your own lack of skill and is completely false. Next you claim the titans armour isnt OP because you have to spec for max armour to survive a GG shot or a 1000 yard stare headshot. Well remember the ram? That exotic titans cried about for 3 months. That was only OP with max armour so according to your logic its still OP and it really is. "Almost all supers can regenerate health on kill" Only bladedancer and HoS can?! XD With bladedancer being easy to counter and close range only. They cant snipe you with their arcblade and regain health. "The grenades are horrible" LOL! Really? Because according to titans last year fusion grenades are so OP, I guess not anymore. Pathetic. Incendiary greandes are better than both arcbolt and firebolt and so is fusion grenade and guess what? With cauterise your grenades also heal you! Also GG is not OP it has no damage reduction and hammers travelling in an arc provide an adavantage actually since you can throw them over walls and down hallways where enemies are waiting from an angle. There, I have dismantled your entire argument. "Please make sure you have a coherent argument" next time, that was painful.

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  • The ram was OP because it granted life steal (recovery) [b]and[/b] bonus armor to survive almost everything. Also the Titan was the armor based class and the soar lock was the recovery based class. Also your argument about the arcs is really dumb, as the arcs are a huge disadvantage unless you have the tracking ability, which I don't use because fleet fire and cauterize is too much fun. The ability to regenerate health and go extremely fast is great for last man standing situations. I do think that Cauterize is an OP ability because it triggers on supers, melees, and grenades, while the strikers transfusion only occurs on melees.

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  • Edited by AYRES: 10/23/2015 10:43:36 AM
    The ram was abused on sunsingers. People didnt complain about voidwalkers using it. Btw I the arc can provide advantages also.

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