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originally posted in: Sunbreaker is Too Strong w/proof
Edited by Slaw, Remixer of Oryx: 10/15/2015 10:42:29 PM
4
Here's the thing though; you need to put all of the super enhancing perks on to make it good. Without them, the super is honestly horrible. If you are off the ground at all against a sun breaker without tracking, he'll never get you. This is because the hammers are unbearably slow and travel in an arc. Since you put all of the perks into the super, the rest of the subclass is horrible. The grenades are atrocious, and even the fusion grenade doesn't track as well as the warlock variant. The melee is, like all Titan melees, weak and has no range. Some very good perks have to be passed up as well like simmering flames and fleet fire. With the hammers regenerating health, it may seem over powered, until you look at any other super. Almost all supers, even blade dancer, have a regenerating perk. Yet, you seem to overlook that and pretend that it's exclusive to Titans. The biggest complaint, however, is that the super has too much damage reduction. What many fail to realize is that if you play as a Titan, you focus on max armor. You never go for agility or recovery, and this creates the delusional argument of "he takes TWO golden gun shots to kill!" If golden gun could stop every super with one bullet, I would consider THAT pretty overpowered in itself. Now, you can go on I say how bad I am at crucible, or how low my grimoire is, and how I main a Titan. But please, when you argue for something to be nerfed, please make sure you have coherent arguments and not just whining.
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