Hunters have evade on 1 subclass which has ridiculous cool down. They also have a melee that they can throw and it causes the target to move slowly trapping them, aswell as doing damage over time and nearly kill if it sticks an enemy. On the other they have abilities that allow sliding distance to increase(overpowered when paired with shotguns) and weapons to instantly ready, aswell as the ability to teleport. Their last subclass has a throwing knife that can be thrown from a short distance that can do DoT aswell, on said subclass they also have a grenade that can wipe and entire team (tripmine) and the ability to get another throwing knife.
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