It's funny how people try to attach a personality trait to class choice in a video game.
Barnum effect at its best.
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[quote]It's funny how people try to attach a personality trait to class choice in a video game. Barnum effect at its best.[/quote] Im really glad to see that more people are starting to talk about this. Hopefully they see how stupid they look soon. "Im a warlock and blah" "All hunters are crybabies" "He's a hunter his opinion is invalid" "You're a titan so you're a noob" "Im a titan and blah" "All titans are scrubs" Dumbest shit ever.
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Ha, I was curious to see if you played with all three classes...lo and behold, ya do. Good lord that KD... Are you in the matrix?
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[quote]Ha, I was curious to see if you played with all three classes...lo and behold, ya do. Good lord that KD... Are you in the matrix?[/quote] I used to have a warlock that I used frequently but over the time of y1 I started to not like it. But that is a question that you must answer for yourself. :p
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I started as a warlock also but if was kind of boring so started playing with all three. Now the warlock is all sith lord. Kinda cool now. But damn, that KD... If I were on Xbox I would be all Daniel son trying to convince you to show me your ways.
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What turned me away was the jump & the way their armor looks. & lol I get that a lot. Most people just ask for pointers and I'll try to help if I can.
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Ha, same thought on the warlock. Never felt like I was moving forward with that float jump. Yea, I bet with those stats you could start a tutorial series. I never had a knack for first person shooters. More of a fighting game person. Tekken and such. Although I was pretty good at crysis. Well your opinion probably counts more than most given the work you put in. What do you think of the balance of the game? Weapons and supers specifically. I'm sure you are aware of the nerf shotguns, sunbreakers etc out cry going on
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Yeah ive always been pretty good at fps games like halo & cod. I took a break from fps when gears of war came out. But I have been told I should start recording and giving tips. I hit a lot of nice clips (thankful for xb1 clip recording). My thoughts on this game's current state of balance (and whining lol). Weapons? I think all of them are pretty good with the exception of pulse rifles & handcannons. I feel pulse rifles need a slight nerf & handcannons need a small buff. Shotguns still shoot a wee bit too far, but they are nothing like before. Supers? EVERY old super needs to be buffed. The 3 new subclasses are so much better than the older ones. Sunbreaker: Every player with a working brain knows that it is OP and it cannot be compared to any other super in the game. It has all the advantages of GG, ArcBlade, & FoH (damage resistance) built in one. What I think needs to be done about it is this: A. Remove Cauterize, keep tank life health. B. Keep cauterize, lose tank life health (on par with other roaming supers). C. The blast radius needs to be toned down AND the tracking hammers should ONLY track. They have some form of proximity detonation on them and that is unfair/unbalanced. People have a right to complain about it but they totally overdid it. It made class wars even worse & more obvious now than before. Nightstalker (needs a buff). A direct impact from the bow should instantly suppress anyone in a super, period. It has a terrible animation (warlocks dealt with this but not as severely) w/ the arrow coming out of the top right of the bow instead of the middle. This leads to hitting walls and ceilings way too often. The arrows should travel faster AND the bow should fire faster instead of both being really slow & the arrow curving. Before they changed it, the bow used to fire 3 explosive shots in rapid succession (I have no clue as to why they would remove this). StormCaller - I think this super is fine where its at now. :p Arcblade- has been nerfed to shit lol. It was fine before it was nerfed in 2.0 imo. It was not hard to shut one down at all. I honestly hate the new addition of little effects on your screen. The lightning bolts covering your entire screen is really stupid and makes it hard to land shots. I also want a Y2 Mida :( Thats all I got for now :p
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Edited by YourVillain: 10/18/2015 10:25:34 AMThanks for the thorough break down. I've been curious what a higher lvl player thinks of the game thus far. Every time an actual conversation actually starts a flood of psycho fanboys flood the forum and start pissing over everything. I like a good satire but sadly I think most of those guys are serious. What you said makes sense. I try not to complain about things being OP bc its usually a lack of skill on my end. I actually like to lose to a better player bc eventually I figure it out and improve. I will say I have not figured out how to get around that sunbreaker yet. I think a good adjustment would be keep sumbreaker as is but slow down the movement speed significantly. If ppl want to argue its a tank class, make it move like a tank. Hell, take away the jump. Then it wouldn't chase ya down and you could possibly take it out at range. As far as warlocks the new super isn't bad but once the lighting makes connection its almost impossible to get away. I jumped over a wall and it kept shocking me through the wall. I just started using last word in year two. I hear it was a beast in year one but I'm doing pretty well with it post nerf. Do you know exactly what they nerfed on blade dancer? I'm a year one player but I haven't noticed bc Im just recently trying to get competitive.
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:p no problem boss. Sunbreaker: Yeah I feel the same way. Its the only super in the game that does not have a weakness. I see a lot of people comparing it to arcblade when they are nothing alike. Arcblade's weakness: thorn/tlw pre-nerf (both nerfs tbh), sniper-shotguns, ram warlock, warlock melee, and it has to be up close. It took another small health nerf. Before the new subclasses came out but after 2.0 dropped, I was killed by 1 shotgun blast several times. But yeah like you said, stormtrance is fine. The lightning chaining is very annoying though. You're running away then a team mate pushes up resulting in it chaining off of him to you.