I gotta say it's a lot of fun going 1v1 with one of these guys, the solution I've came up with tho is why not lower the healing after a kill a bit? Hear me out you guys about to kill me with the "f you no nerfs" but I've had some pretty intense battles with HoS, but when they end up killing me they get all their health back?
I think it should return a portion maybe but not start healing or maybe "you gain a portion of health back after a kill, but at the cost of recovery speed" or maybe "after a kill you gain a portion of health but stops recovery for 5 seconds" and have it a stackable effect if you get multiple kills.
All I gotta say is think about the game as a whole when you "suggest" that something needs a nerf. Most of these comments are coming from PvP so do you PvP players think it's way too overpowered outside of crucible?
Anyways, what's your take on it? Is it op? Does it need a buff? Do you pretend to eat your girlfriends cooking? Comment anything! Just keep the comments mildly appropriate for the ladies!
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After sifting through all the complaints about people wanting Sunbreaker to be less useful than a gum wrapper, I saw someone say that A.) Lower the armor just a little. Not like 100%, just so the LDR 5001, 1000 Yard Stare types can 1 shot a Sunbreaker to the head. Just so they're on part with like Bladedancer and Radiance B.) You remember the Ram from year one? When you used the Life Steal melee you had a 3 second cool down that could only be removed by letting the clock tick. Perhaps Bungie could try that system with Cauterize. You have a couple seconds cool down and in order to heal you have to wait