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Destiny

Discuss all things Destiny.
Edited by Trajan: 10/17/2015 5:53:05 AM
76

Just disable Join In Progress (JIP) in Iron Banner.

Join In Progress (JIP) in Iron Banner is infuriating. People quit games when they start to lose ... which means the almost without fail, if you get joined into a game in progress you are going to be hopelessly behind. Add that to the fact that the opposing team has map setups, multiple zones controlled AND more often than not their supers and heavy ammunition, and you have a hopeless cause. In a few miraculous cases I have joined games and pulled them back to a close contest or to a victory, but it happens incredibly rarely. If you're playing Iron Banner by yourself, more than half of your games are JIP. Today I got mercy ruled BEFORE MY SHIP EVEN LEFT THE LOADING SCREEN. Your odds of getting a full game are slightly better if you play with a fireteam of 2, and much better with 3+. Here's what I suggest: penalize people heavily for quitting (how about LOSING Iron Banner XP?), keep Medallions of Iron, and get rid of JIP. The mercy rule, with some tuning, already helps to end the games where one team is outnumbered and that would prevent situations where players would have to play out entire games 1- or 2v6. Personally I would much rather lose a game to the mercy rule then get joined into a match I have no hope of winning. It's a waste of time. *** OK guys, I changed the forum title ... just for all of you who didn't know what in the Traveler's name I was talking about. Sorry about that : ) Teaches me to define my terms ... ***

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  • Edited by kellygreen45: 10/16/2015 5:59:34 PM
    [quote]If you're playing IB by yourself, more than half of your games are JIP.[/quote] Because Bungie insists on continuing to match 6-man clan fireteams against collections of randoms....and people aren't going to hang around for the resulting PUB STOMPING. IB will continue to have a quitting problem until Bungie makes allowances for the improved performance tha tcames from being able to act as a cohesive unit, versus 6 people running around doing their own thing. its not fun being the only person on your team trying to make a play for a heavy ammo drop....and have three or four opponts roll up on you...and from more than one direction at the same time. Its not fun trying to play against a team that runs around the map in a six man wolfpack that just steamrolls randoms playing as singles or groups of twos or threes. You get team shot to peices and can go an entire match without ever seeing a "fair" figght. Especially in an event that rewards you for winning...punishes you for losing...and gives you little control over the TEAM factors that enable winning (if your playing solo). So people exercise the only control that they do have. They pull out their Ghost and go to orbit.

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