I know people complain about the impact which I agree sucks for bosses and single enemies but my goodness this thing wrecks adds. For almost every even where you have a lot of weaker adds it is perfect. Do some damage to all of them and then before you run out of ammo just start finishing them off. You keep refilling ammo and it's constant and sometimes chains lightning. Maybe just a little more impact to make this great.
Anyone else notice that sometimes the perks on these weapons say like more impact penalty to range but when you compare to a previous stat the impact doesn't change at all but the range pays? Why would you ever change to that? I feel like they should balance those options better to fit our preferred play style.
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Also if there a major with adds all around him u nail him until he dead and by that time all adds be chain lightning death for awhile
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Yea it's great