With all the Sunbreaker haters out there, I wanna see what Titan mains have to say about their subclass.
[spoiler]y'know, i just remembered that curiosity did kill the cat[/spoiler]
Edit: 50+ replies, keep 'em coming! The majority of you call for a slight armor nerf so more snipers and a GG shot can one shot it, which is pretty resonable.
Edit 2: 100+ replies, let's keep going! Again, a lot of you call for the armor nerf, but I see some movement nerfs or Cauterize nerfs in there as well.
Edit 3: Over 650 replies, holy crap. Again, as usual, armor nerfs take prevalence over all other suggestions. And to all not Titan mains, please revite accurately as to not screw with the poll. I seriously doubt less than 20% of voters are not Titan mains.
Edit 4: STAP BLOWING UP MY PHONE PLZ
But seriously, I'm glad to see so many people in this usually salty as -blam!- community being so positive and having polite debates. Shows we have hope for a few more years.
Edit 5: Over 1,000 replies! Woot.
Armor takes prevalance yet again, but some more movement speed during super nerfs have popped up here and there. Keep commenting guys!
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Change cauterize somehow.
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Edited by Tibbaryllis2: 10/18/2015 6:29:13 AMBuff golden gun by about 10% so it still 1 shots any roaming super. Slightly buff bubbles so that they require 2 GG, 3 hammers (up from 2), 1 nova, or 1 havoc. Some people think the bubble should completely negate any super, but my personal opinion is that it's okay if you're super kills mine so long as it takes your entire super to kill me too. Increase damage resistance on all armored supers so that only higher impact snipers (hereafter, 1000YS, still piercer, spindle) can get a 1 headshot kill. Make it so no sniper can 1 shot an armored super if that class has max toughness and is wearing a +armor chest piece with the right subclass. Make armor piercing rounds ignore the chest piece buff so the perk is relevant in PvP. I.e. A thousand yard stare with armor piercing rounds would be a headshot on every activated super. This should make it so you specifically have to gear up to kill supers or to be survivable in your super. ---- Additionally Reduce the visual effect of stormtrance so it doesn't have the unintentional perk of being blinding, and increase the visual effect of an activated shadowshot. I.e. make any hunter activating/using shadow shot light up noticeably purple. That's the only super that isn't plainly obvious that it is being used. It is a stealthy super, so it shouldn't make anymore noise, but it needs to be visually detectable. Shadowshot should immediately tether if it's a direct hit.
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Keep it the way it is in PvE and for PvP either 10 hammers and reduced damage or 5 hammers with the way damage is. If it's even possibly to do that.
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Half the hammers, double the damage per hammer.
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Nerf the proximity and tweak the impact
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it's fine just dont let the sunbraker regain health so fast
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Edited by Turbo-J-Jones: 10/18/2015 4:03:02 AMHave the hammers AoE damage the wielder if cast close to the wielder like a rocket. That way uncoordinated panic hammer spammers will kill themselves.
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We need to be one shot by golden gun and they need to fix void bows suppression so it's instant not 50 seconds later
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The 4% who said huge overhaul have 3 hunters and use the shadowshot glitch like it's a lifeline.
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A little nerf, either get rid of the heal on kill perk and get something new or lower the armor boost
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Lower the hammer count and lessen the time it's active by 30-50%
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Slower health regen and a GG shot should down it no matter the armor stat. If the SB is in a sunspot with the sunspot perk then it should be able to take one shot.
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Slower health regen cuz warlocks are the regen master where as Titans are armor master
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Give health regen a 4 second cool down and make damage resistance the same as stormcaller and bladedancer
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It should be buffed, so instead of hot spots it leaves armor of light bubbles.
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Get rid of Health Regen on each kill
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Nerf the shield so that it's a one hit when against a GG, and just Nerf the shield in general
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Just slow down their movement and don't allow them to run :P
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I genuinely think the whole subclass needs a buff. If they decide to nerf HoS they need to make up for it with some good talents. I main a nightstalker atm and the perks are awesome but sun breakers perks are all a bit meh. One thing I would love to see is the mobility perk from twilight garrison put in the the skill tree somewhere. The super might be op but it's all the subclass has going for it atm.
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Just slow the movement speed while active. Everyone wins.
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I say just lower the armor so GG kills us in one shot. I don't think anything else really needs nerfed. The storm caller though...had one take 2 of my hammers today. Maybe I missed with one. But if it takes two hammers then that's ridiculous. Give it time. They will balance it all out I'm sure.
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Should be able to be killed by a ldr archtype sniper headshot.
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I think the hammers should do less damage the longer they travel.
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I don't main a Titan but sunbreaker a deserve a tiny nerf. Keep hammers the same but decrease the health/armor increase a LITTLE
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Nothing. I pwn more with my Sith Lord across all fields than my sunbreaker.
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Simple, reduce the max armor so it can get one hit guaranteed. I don't use max armor so it wouldn't really effect me but I would get everyone else to quit their endless whining on the forums.