Fair enough, edited. My main point is that weapon choice should matter, if you rock a low impact/high RoF sniper then you have the RoF to two shot a super. You should be rewarded for using a sniper that sacrifices that RoF for higher impact.
In Y1 it was ridiculous that a 6 round P Revenge had the same general lethality as a spear (without final round).
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Agreed, in Y1 the only reason to have a higher impact sniper was for bladedancers, sunsingers, and trials/skirmish.