No, I like all other supers but not the power and defense of HoS.
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Really? Outside a few notable exceptions (Ward of Dawn) I don't think they play nearly enough of a role in the game. We should also be able to activate and deactivate them as needed and cast them with partial energy.
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This would elevate the light as a power source to a whole new, maybe even power your nades and melee attacks with the super bar. I like supers as a special skill like a nade or throwing knife that you can use in a special situation.
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I could absolutely support converting the super gauge into a true "mana" bar. The only caveat would be that you'd need to hold the melee button to access your ability so you don't use energy every time you need to punch a Thrall. That would require a rework of quite a number of talents and perks in the game, though, so it's pretty unlikely. I guess we disagree, but I'd like to see the game embrace it's RPG elements a bit more. It often feels too close to all the other shooters in the market these days, and I'd like to see it do more to be different.
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Thx for your input, it's a pleasure to meet a friendly person on this forums ^^ destiny is the first shooter I ever played so I welcomed the many similarities to a shooter because it was what made destiny such a fresh experience to me. If it was an 1person MMO im sure I would have never touched it...
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Thank you for the compliment, and likewise! I don't know if Destiny would work as a first-person MMO either. A bit more of the BioShock/Dishonored sort of flavor is what I'd like to see.