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Edited by CHILIDAWG343: 11/5/2015 4:51:02 AM
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Bloody Knuckles - Exotic Shotgun "You're going to need some gloves for those" Exotic Perk - Bloody Knuckles: This weapon switches elements based on your equipped class, and one random bullet in the magazine triggers your melee ability without consuming a charge. Perks: Cocoon - When stowed away for a short time, automatically reload this weapon Rangefinder - When zoomed in, increases the range of this weapon. Stats: Impact - 35 Range - 15 Rate of Fire - 40 Reload Speed - 5 Stability - 30 Mag Size - 5 Element - Kinetic (by default) Bonus perk - (I forgot) hits with this weapon grant 25% bonus melee damage for a short time. Will work well with these:[spoiler][quote]The Impalers (gloves) Not class specific "Spikes are pretty cool, right?" Titan visual: Bulky greaves covered in layers of armor and spikes Hunter visual: Light metal with some showing leather, with a row of spikes on the opposite side of the Hunter's arm as it's thumb. Warlock visual: Hooked claws under the shoulder guard, talon fingers and spikes set randomly on a sleeve of hard leather and some metal plating. Also, when you melee a knife pokes out from under the armor/gloves. Intellect: 0 Discipline: 50 Strength: 70 Perks: [b]Passive perks:[/b] -Pointy things (not sure what to call it yet): Replaces your special weapon with a needle gun built into your gauntlets. -Decisive Element: This piece of gear changes elements based on your subclass [b]Perk 1:[/b] -(whatever that perk is called, I'll update it later): Restores grenade energy on melee hit OR -Paramuscle Armature: Increases grenade throw distance [b]Perk 2:[/b] -(whatever that perk is called, I'll update it later): Restores melee energy on grenade hits OR -??? Loader: Increases reload speed for ??? [b]Exotic Perk[/b] -The Impalers: Melee and Needle Gun damage is increased considerably, and kills the Needle Gun reduces melee, grenade, and super cool down for a brief time.[/quote][/spoiler] Because it'll automatically reload and trigger melee :3
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  • I like the idea behind the weapon but I actually feel that it's lacking a bit in terms of being an actual exotic. Maybe add something that uses the name more. Why not kills with this weapon increase the damage of your melee. It stacks with every bullet in the magazine, but it goes if you reload. Cacoon would be good to keep this in check because you wouldn't be able to just switch to a primary after stacking kills because it would automatically reload it.

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  • Great thinking. I've added a passive perk for it (I honestly don't want to change what I have now)

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  • I was thinking that it was good with what you had so all is dandy :)

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