[b]Weapons[/b]
[i]Primary[/i]
[spoiler]Name: Persistance of Memory
Weapon type: Scout rifle
[b]Cannot be used in the crucible[/b]
Perk: Never Forget- If an enemy damaged by this weapon kills you, it takes extra damage from this weapon for a short time. Dying often reduces damage increase.
Flavortext: Looking at him stare off into the sky, I knew the great man I once called my friend was gone.
Side Notes: Looks like a Thorn/ Scout. Has ghost fragments that tell about the heroic deeds of the man who would come to be known as Dredgin Yor
Name: Entr://chrlm/;\\vld-systm-on
Weapon Type: Auto Rifle
Perk: trgt- Mars- Enemies damaged by this weapon are tracked and highlighted through walls. Highlighted enemies experience less damage drop off from this weapon. A single enemy can by tracked at once.
Flavor text: systm;//operational\\...Good_Morning
Side notes: Similar archetype as Similar's Wrath. Warmind esq but with different, Hexogonal shapes and white/ silver color.
Name:Colt Model 1903
Weapon Type: Sidearm (primary)
Perk(s): Intrensic: Pre- Golden Age Relic- This weapon takes up a primary slot.
Tyrants- This weapon has greatly increased range
Flavor text: A reminder of a war of tyranny and hate long before the golden age, and the brave souls who died in it.
Side notes: This weapon resembles the Colt Model 1903 used in WWII. It carries 8 rounds and requires 4 head shots to kill but the recoil is very little and always goes back to where it started after each shot. The "significant range boost" increases its range to that of Monte Carlo with Hammer Forged. It is basically resembles a hand cannon with low impact and extremely fast RoF (better than TLW but not full auto). [/spoiler]
[i]Secondary[/i]
[spoiler]Name: Saladin's Anicdote
Weapon type: Shotgun
Perk(s): Iron Lord (Intrensic)- Rather than bullets, shoot a cone of fire, damaging enemies and burning them over time.
Fury of the Sun- Missed shots will linger, burning any enemy that comes in contact.
Forge Your Fate- Enemies killed by burning will instaintly reload weapon with reserve ammo.
Flavortext: Gather close. I will only tell this once.
Side Notes: Medium range (like Chapperone) and high impact (same as origional Fielwinters), although incapable of doing precision damage. Extreemly low reload and RoF. Gained through grueling Iron Banner Quest
Name: The Spotter
Weapon Type: Sniper
Perk: Eye of a Hawk- Enemies viewed by this weapon are highlighted until killed. Highlighted enemies appear on a second, range-less, radar.
Flavor text: Golden Age Priytrox molecules built into the scope of this weapon causes... unknown damage to the eye
Side notes: Häkke Exotic sniper
Name: Ambidextrous
Weapon Type: Sidearm
Perk: Multitask- Wield 2 sidearms, doubling rate of fire. Aiming down sights is impossible.
Flavor text: It is harder than it looks
Side Notes: Low RoF medium impact sidearm. Cool twirling animation like TLW.
[/spoiler]
[i]Heavy[/i]
[spoiler]Name: The Great Lie
Weapon type: Sword
Perk: Dulce et Decorum Est- Automatically shoot a small, slow firing, moderate impact sidearm when blocking
Flavortext: Pro Patria Mori- To die for one's country
Side Notes: Cabal Phalanx Shield. No slash attack but a shove instead which throws enemies back.
Name: Pain Method
Weapon Type: Heavy Machine Gun
Perk(s): Input (Intrensic)- Falling enemies with a precision kill by this weapon create a void bubble that suppresses enemies caught inside.
Process- Enemies that come in contact with the bubble are slowed and sucked towards the center
Results- After a short time the bubble implodes, causing damage to enemies inside
Flavortext: Make it happen
Side notes: Similar stats to SGA but worse reload and and better stability. Bubble is slightly smaller than Vortex grenade
Name: RSPN.-//MIDNIGHT//;\|
Weapon Type: Heavy Sniper (one hit kill in Crucible)
Perk: Final orders- After the mag is empty, one final high damage Lazer will start to charge and then fire from the gun, stuning it's target and blinding it.
Flavor Text: ENGAGE PLAN -HPPT.TRLVR.DRKNS.ESCAPE
Side Notes: Rasputin esq like Sleeper
Name: Eater of Hope
Weapon Type: Sword
Perk: Emersed in Dark- Special attack bound to LB does extra damage at the cost of super energy.
Flavor text: They said Hive have no fear. You proved them wrong
Side notes: Special attack does more damage than Raze Lighter's. Reward for Crota's End Heroic
Name: King of Kings
Weapon Type: Sword
Perk: Ether Sup.- Activate Fallen microconduceters in these swords to blink. (Binds to LB)
Flavor text: NOW I KNOW WHAT THEY CALL THE GREAT TRUTH AND NOW I KNOW I CAN NEVER BE A MARVEL OF TEN THOUSAND ARMS
Side notes: Two orffor swords ripped off of a dead King Barron. Holds about 50 energy. Blink uses about 25[/spoiler]
[b]Armor[/b]
[i]Titan[/i]
[spoiler]Name: Blood of Clandestine Ahamkara
Armor Type: Gloves
Perk: Projected Fury: Increased melee range. Faster melee recharge
Flavor text: I can assure you I was killed by a Titan o bearer mine
Side Notes: Looks like a purple liquid flowing through tubes around the arm.
Name: The Bouncer
Armor Type: Chest
Perk: Guest list - Provides Walls of Light; Enemy projectiles aggressively ricochet off the ward of dawn. Yours and ally's projectiles pass through the bubble at the expense of damage.
Flavortext: Admission only!
Side notes: If you shoot a Black Spindle out of the bubble it head shots with similar damage as one from Patience and Time.
[/spoiler]
[i]Warlock[/i]
[spoiler]Name: The Enlightenment
Armor Type: Chestpiece
Perk: Death Wish- Increases range and damage of Stormtrance when health is low.
Flavor text: "It was here! It was here all along! The reason why the Trave" - Lost Radio Transmition 5AVYSA0, Europa
Side Notes: Pure black with white and blue dots randomly blink and flash
Name: Lightstruck Robes
Armor Type: Chestpiece
Perk: 100 Megawatts- Stormtrance lighting ignores all elemental shields and defenses, and deals damage directly to the target at the cost of damage.
Flavor text: These robes were found pulsing with a electric glow after being struck during an electrical storm
Side notes: This also works for overshields in Crucible and will go through Titan Bubbles[/spoiler]
[i]Hunter[/i]
[spoiler]Name: Implied Shackles
Armor Type: Gloves
Perk(s): Trapped (Intrensic)- Provides quiver
Fight- Provides another shadowshot
or
Flight- Void anchor spawns faster and has a larger tether area
Flavor text: Have to get out somehow. Why not the fun way?
Side Notes: Glow purple with black spikes poking out.[/spoiler]
Thanks for reading! I will add comments that sound good. Here's the link to a friend's idea post: https://www.bungie.net/en/Forum/Post/120351265/0/0
Edit: Hey guys, love the ideas! But could you do me a favor and use the format I did to make my life easier. Thanks!
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[b]Forever Bound[/b] Description: [i]"The Nine for foretold of such a weapon..."- Xur "[/i] Exotic Hand cannon that can only be obtained by buying an exotic engram from Xurs inventory (will still obtain exotic engram). What you obtain has just a random drop rate from buying these engrams and it is called [i][b]"Quest of the Nine[/b][/i] Quest line: 1.The first step of this quest is to obtain 100 motes of light from xur and specifically from xur(200 strange coins are needed for this) 2.After buying 100 motes of light from xur, xur will have item called "Not yet known" which is a white hand cannon(common) 3.Once obtaining this "Fragment of the nine" you need to acquire 25 kills in the crucible and 25 kills from public events 4.After acquiring the kills needed you must wait until the next time xur is in the tower 5.Once you revisit xur the next week he will bring green hand cannon which you must trade your white hand cannon to obtain the green (uncommon) hand cannon 6.Now with this green hand cannon you will need to acquire 50 kills in the crucible and 50 kills from public events 7.Yet again you must wait one week and revisit xur where he will bring a blue hand cannon which you must trade your green hand cannon to obtain the blue hand cannon(rare) 8. Now you have to get 75 kills in the crucible and 75 from public events with this blue (rare) hand cannon 9. Revisit xur the following week where he will bring a purple(legendary) hand cannon where you yet again have to trade the blue(rare) hand cannon for The purple(legendary) hand cannon 10. Now you have to obtain 100 kills in the crucible and 100 kills in public events 11. Now a special mission has been activated to where only the purple(legendary) hand cannon can deal damage to the mission boss. If you bring in a friend to help with this mission and the friend is not using the hand cannon the friend will have increased damage to everything except the boss and will take only 25% of the initial damage dealt from the mission boss 12. After completing this mission speak you will need to talk to the speaker 13. The speaker will then hand you blank primary weapon slot called [b]The Speakers Consent[/b] Description: [i]For this shall be my biggest regret, but we need this guardian... [/i] 14. Talk to xur from where he will reward you with the exotic hand cannon [b]Forever Bound[/b] Now to the stats and perks The first two perks are interchangeable and come automatically with the weapon. These "perks" only affect the stats. The first is called [b]The Will of the Nine[/b] and the second is [b]Wrath of the Nine[/b] When The Will of the Nine perk is activated these are the stats: RoF: 18 Impact:92 Range:38 Stability:44 Reload:33 Magazine: 13 The second interchangeable stat perk is called "Wrath of the Nine" While Wrath of the nine is chosen the stats change to RoF: 38 Impact:67 Range:38 Stability: 41 Reload:18 Magazine:7 Next: There is only one sight available for this weapon and it doesn't affect the stats only the first two perks affect the stats [b]First perk[/b]: Outlaw [b]Middle perk 1/3[/b]: hammer forged (buffs range to 45 no matter what perk is chosen to change stats) [b]Middle perk 2/3[/b]: field scout (increases magazine by two no matter what state perk is active) [b]Middle perk 3/3[/b]: I don't know the name of this perk but just a perk that increases stability but decreases a bit of reload by half. [b]Exotic[/b]: Unleash the Nine; while the Will of The nine perk is selected the weapons final three bullets deal 15% of original damage to raid bosses but gives near by teammates 35% increased damage to bosses (lasts for a total of three seconds for each bullet) If Wrath of the nine perk is activated the Unleash the nine perks grants percussion kills in the crucible with a 25% agility boost and a 10% armor increase(lasts for a total of four seconds) That's all I have guys let me know if I missed any thing and most importantly leave your feedback and help get this trending if you like the idea!