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Edited by D3ADLY V3GAS: 10/20/2015 7:11:06 AM
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Thoughts on Hard raid modifiers?

I think we've exhausted the realm of nerfs, buffs, drop rates and class wars...so what do you guardians think will be some of the new modifiers for hard mode? VoG and Crota had the exact same gameplay between the difficulties...however hard mode added a suppression bubble here, no chalice there. [spoiler]And of course, no revives between checkpoints[/spoiler] What type of "suppression bubble" mechanics do you think they will add? Or will hard mode have a different mechanic to the fight entirely? I would bet money the relic jumper at Oryx will be random, and that ogres will find their way into the worthy rune room. What are your thoughts? TL;DR What new modifiers do you think we will see in hard mode? What would you like to see?

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  • Edited by da 2holer eh: 10/20/2015 7:29:12 AM
    Well if the relic holder is random Im gonna assume theyre going to take out the fist drop animation entirely for the relic spawning lol. I think it'll probably be similar to VoG. Just more yellow bars, higher level enemies, shorter enrages and maybe Oryx drains your light in his fight. Just what I think

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