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originally posted in: Stop. Timegating. Exotics.
10/21/2015 9:48:14 AM
2
I agree with the whole time gating quests being a cop out for longevity. While there is some excitement to see what daily missions have secret areas. Having to wait a week to complete a quest ruins the excitement. To those who say it "enriches the destiny lore," I'm sorry but I have to disagree. Waiting for arms day to see if you're worthy for the chaperone doesn't enrich the lore if there's no story. Bungie really had a chance to open many new chapters with the exotics. An entire story involving Kayde-6 and the Warmind(s) could have been built around the Sleeper Simulant Quest. Not just "Oh the code was the order the knights appeared in." Then "Wait for tomorrow and we will open the next part of the Quest." The "No Time to Explain," could have brought back the Stranger and told more of her story, since we haven't heard or seen her since the original "campaign." Same as the Chaperone. We could have learnt more about Amanda Holliday, her past and how she is linked. Turning in the Ghost to FWC could have had its own story. I enjoy Destiny and I do enjoy knowing that after completing a quest I will have said weapon. Instead of leaving my fate to RNG. But running missions backwards, revisiting old missions (without an explanation other than its part of the quest) just seems a bit lacklustre. And for those who are about to point me toward the Grimoire Cards, I'd much prefer those story elements in the game.
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