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originally posted in:The Rebel Squadron
originally posted in: Save The Sunbreakers !
10/21/2015 10:23:46 PM
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How are you actually going to debate in any type of way that the sun breakers are not OP..... Yes the warlock melee range is extremely long blink is very annoying but we are talking about the super.... All they need to do to this super is to decrease the health and health regeneration rate. The hammers are not the problem because if you can snipe them in the head or shotgun melee from 1 foot away there would be no complaining. It's he fact that they can survive a GOLDEN GUN, a storm caller that has about 5-7 seconds on him and just turn around and shoot, and blade dancers don't even stand a chance. Yes I do believe the Titans should rule the crucible because that's Lord Shax and even IB. But if they make a few nerfs that make it able to kill it with the examples I gave above there would be no complaining. Other then that I don't see any problems I believe Bungie did a great job with this DLC.
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  • Dude, just check destiny tracker. Nightstalker is wrecking Sunbreaker. Hunter golden gun the same. This ends the discussion. A super doesn't change a bad class.

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  • Nightstalker is wrecking sunbreaker LOL!!! First off it is always the sunbreaker killing you before you can even use it and if you do get it off it throws the hammer anyway and still kills you so your tether is gone. Golden gun seriously... Do you play the game now it takes two golden guns to kill q sunbreaker that is ridiculous the time you get off one shot there's a hammer already flying at you.

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  • Before I start, hi, my main is a Titan, and I am open for discussion, so msg me if u want. I somewhat disagree with what u said, that the Sunbreaker is OP and that is undebatable. Yes the super is the elephant in the room, but calling the Sunbreaker OP implies that the whole sub-class is OP, which is where I believe is the problem. The super is VERY strong and could use an armor nerf, that is undebatable, but it is also very demanding in the skill tree. Most of the nodes are designed to go to work during the super, some exceptions being melting point and stoke the forge (thermal vent doesn't involve super, but plays off a sunspot build, which is aimed towards the super). Now, let's say a lone Sunbro is NOT mid-super, then his gun is the most of your worries, unless u are scared of his tiny t-rex arms. Personally, I would be scared if hammer of sol, "charges faster when allies are in close proximity"(Gathering storm: Storm caller skill tree). Or worse, when it, "is active, nearby enemies take perpetual damage,"(Gathering Storm: Storm Caller skill tree). Maybe Sunbros would be a menace out of super if, "enemies damaged by your grenades chain lightning to other nearby enemies," (Greased Lightning: Storm Caller skill tree). That probably won't happen though, be kind of weird if a fire subclass used lightning, but hey, it's Bungo's call. ps: I honestly like how ppl can vent about issues on the forums ;3

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  • Loved your ideas there and how you didn't try to fight with me and try to yell like it will change anything like the majority of people do on this forum... The class itself isn't OP. It's the super that is OP, let's be honest it shouldn't take two head shots and two of anything to kill tithe health regeneration is no problem it's the fact that it's so difficult to do.

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  • Edited by Luck On Loan: 11/4/2015 1:08:24 AM
    Thank u too for not spitting salt my way, seems like that is all ppl have nowadays. And honestly, it makes more sense after re reading what I wrote. U have pretty much half the skill tree dedicated to Hammer Of Sol, unlike another mobile super subclass, blade dancer, which has some nodes dedicated to invisibility. One more thing I would like to add is that the super like a hard puzzle, no one really has the solution to it at first, which makes it seem impossible to solve. [spoiler]How To Kill a Hammer Bro by:Hammer Bro. STEP 1) Apply one grenade OR MORE to face to weaken them. STEP 2) Stay above them. STEP 3) Shoot and don't stop, some teams shot may be required. [/spoiler]

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  • Lol yeah man I don't like when people fire back at me and I'm like man relax its a comment not a fight But yeah I see what you are coming from people need to realize that the skill tree isn't overpowered it's only when they activate the super then run for the hills! But if they can nerf the armor on him just a bit where let's say golden gun, tether, and storm caller can kill him in 3-5 seconds before he turns around and just throws a hammer there will be a lot less complains.

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  • Now this is a topic in not the best on: Super v. Super. Whenever I'm fighting these supers mid hammer, this is what happens. [b]Shadowshot[/b]: Tethers me or we trade blows, the hunter walking away with a sliver of health and I'm dead. [b]Arc Blade[/b]: I throw a hammer at my feet or spin circles to catch up with them. I usually kill them. [b]Nova Bomb[/b]: One hit. I die. [b]Sun Singer[/b]: Punches me and throws nades. I usually die if they land or stick to the nades. [b]Storm Trance[/b]: Either catches me off guard and kills me or we fight. If we fight, it takes on hammer to the head or two anywhere else to kill them. [b]Fist-o-havoc[/b]: Fist penetrates my private square. [b]Ward of Dawn[/b]: U can probably guess.

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  • Not going to lie I laughed out loud at many of these! The nova bomb in particular and that self Res you don't even need the naded it's a fricken one hit punch!

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  • The sunsinger melee isn't an insta kill for the hammer. The armor saves you.

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  • True. so true

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