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originally posted in: Stop. Timegating. Exotics.
10/21/2015 11:24:22 PM
7
While I like the cooldown time between quest steps as a cute idea to make getting stuff seem more awe inspiring "Oh holy shit, last week was prep for the Sleeper Simulant quest!" or whatever, the veneer gets torn off basically immediately once word gets out, which means any farther waiting is just someone going on every day checking forums/game to see if the stupid thing has shown up again so he or she can join the club. The major downside to me is that... I have shit to do. Like, every day. Few friends of mine had long work days and were too tired to get on and do the alternate-ending quest for NTTE. Now they have to wait for at minimum two more Paradox cycles, which are largely random. The real crime here is that time gating adds nothing tangible. If it added something more than the somewhat fleeting sense of surprise when the very, very first people got something, then I would defend it. However, at the moment it adds absolutely nothing and viciously artificially restricts people. What if someone plays 12 hours a day on Saturday and Sunday to make up for a fully loaded weekday schedule in which they cannot possibly play and Paradox only cycles into a daily mission on a weekend once every six weeks or some shit? It'd take three months for someone like that, who still regularly puts 24 hours into the game every week, to even have a shot at it. God help them if it's extremely dependent on execution, like Black Spindle. Basically, I don't want it to ever be the case that someone can decide to do something else for the day and wake up the next morning, check the forums, and realize they got punished for skipping Destiny for a day. That sounds way more like my god damn job than my recreational [i]choice[/i].
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