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Destiny

Discuss all things Destiny.
Edited by H-U-S-H: 10/26/2015 3:24:20 PM
301

Kings Fall - HARD MODE - Updated Information - (Spoilers Inside)

[b]Overall Notes:[/b] ------------ LAST UPDATE 10/26 9:30 am CST ------------ •Recommended light to launch is 310 --(However people have cleared it starting with Teams 300-307.) •All mobs Level 42 •Recommended Light: --Beginning(Orb Slam)----- 300+ --Totems/Glyphs----------- 305+ --Warpreist--------------- 305+ --Golgoroth--------------- 305+ --Sisters/Daughters------- 305+ --Oryx-------------------- 310+ ----To get 310: Run through on an alt and use the drops to infuse your main. •Able to Revive? No --Radiance? Yes •Calcified Fragments? --None confirmed found yet •Loot 300-320 --Normal mode completed first? Loot 310-320 --Normal mode NOT completed first You can get Normal And Hard Loot. •Worlds First Completion: Clan - Forever LivE - 1 hour 17 min. --[url]https://twitter.com/Bungie/status/657621688855560192[/url] [b]Orb Dunking [/b] •Strategy: Unchanged •Loot (have only seen normal shared) [b]Ships [/b] •Part 1 – No Checkpoint/Ledge (ship speed at least 20% faster) •Part 2 – No Change [b]Totems/Glyphs [/b] •Strategy: Same -Notes: --10 Rounds --Keep adds clear --At 5 rounds 'Yellow Bar' Knights spawn. Get them down quick [b]Warpreist[/b] •Strategy: Mostly Unchanged •Warepreist changes: --Each of the Obelisks contain a different power/ability for the Warpriest when it de-spawns after) --They can all be overcome by Run/Jump or Titan bubble after. --They do continue throughout the fight but not all at once. ---Powers/Abilities: ----Right Pillar: Taken Captains Blinding Orb ----Middle Pillar: Tracking bolt from the hobgoblin ----Left Pillar: Taken Centurion Bolts [b]Golgaroth[/b] •Strategy: (Same rotate bubbles or 1 Bubble) or whatever works •Notable Changes: --Puddles have shorter timers --[u]Unstable Light[/u] -- De-buff – --When standing in puddle 1-2 random players - damages nearby players when timer hits 0. --Player who has De-Buff does not die but should jump to ledge and just shoot adds! --Golgorath also has an extra ball to shoot if you're getting his gaze. [b]Piston Puzzle[/b] •Unchanged •Basketball Court: Same. [b]Sisters/Daughters[/b] •Strategy: Unchanged •Any run after first the timer starts immediately. --Hunters bow or Titian Weapons of light help for second sister/daughter. Notable Strategies: --- Under Sisters Platforms --- [url]https://www.youtube.com/watch?v=M4FVH9hJ8_Y[/url] --- By Bottom Platforms --- [url]https://www.youtube.com/watch?v=5LKy53SYfP0[/url] --Note: people have had luck with both. Do what works best for your team. [b]Oryx[/b] •Strategy: Slightly Changed --Thralls, knights, dedicated runner, run counter-clockwise, and only 3 plates needed. --Extra knights spawn behind the 'opposite' platform of the Oger When Oger is Killed. They will try to detonate bombs early (1 per bomb). --After first damage phase do running/circles, Shade of Oryx at 50%. 4 bombs still do ~25% damage. --If tethering Echo wait till he is outside the circle or he will slice more than once. Notable Strategies: --- Top Platforms --- [url]https://www.bungie.net/en/Forum/Post/166595787/0/0[/url] -- Video Here: [url]https://www.youtube.com/watch?v=iw3zP1-lnjw[/url] -- First Strategy -- -- Video Here:[url]https://www.youtube.com/watch?v=EkHpvF_QATI[/url] --Note: people have had luck with both. Do what works best for your team. ----[b]Drops new emblem - "The Ascendant"[/b] --- My Profile for a view of the Emblem: ----[url]https://www.bungie.net/en/Legend/Gear/2/4611686018429099606/2305843009216703554[/url] [b](Upvote/Updoot to see at top)[/b]

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  • Edited by ThisMahSwamp: 10/23/2015 8:45:46 PM
    Oryx: > upon killing an Ogre a light eater knight spawns. They are designed to consume the bombs before detonation to reduce dmg output to Oryx. Looks to be one for each ogre, so 4 in total. Swords seem best. Edit: snipe them from the adjacent platform. I.E. Front left snipes the knight approaching from front right.

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