[b]Overall Notes:[/b] ------------ LAST UPDATE 10/26 9:30 am CST ------------
•Recommended light to launch is 310
--(However people have cleared it starting with Teams 300-307.)
•All mobs Level 42
•Recommended Light:
--Beginning(Orb Slam)----- 300+
--Totems/Glyphs----------- 305+
--Warpreist--------------- 305+
--Golgoroth--------------- 305+
--Sisters/Daughters------- 305+
--Oryx-------------------- 310+
----To get 310: Run through on an alt and use the drops to infuse your main.
•Able to Revive? No
--Radiance? Yes
•Calcified Fragments?
--None confirmed found yet
•Loot 300-320
--Normal mode completed first? Loot 310-320
--Normal mode NOT completed first You can get Normal And Hard Loot.
•Worlds First Completion: Clan - Forever LivE - 1 hour 17 min.
--[url]https://twitter.com/Bungie/status/657621688855560192[/url]
[b]Orb Dunking [/b]
•Strategy: Unchanged
•Loot (have only seen normal shared)
[b]Ships [/b]
•Part 1 – No Checkpoint/Ledge (ship speed at least 20% faster)
•Part 2 – No Change
[b]Totems/Glyphs [/b]
•Strategy: Same
-Notes:
--10 Rounds
--Keep adds clear
--At 5 rounds 'Yellow Bar' Knights spawn. Get them down quick
[b]Warpreist[/b]
•Strategy: Mostly Unchanged
•Warepreist changes:
--Each of the Obelisks contain a different power/ability for the Warpriest when it de-spawns after)
--They can all be overcome by Run/Jump or Titan bubble after.
--They do continue throughout the fight but not all at once.
---Powers/Abilities:
----Right Pillar: Taken Captains Blinding Orb
----Middle Pillar: Tracking bolt from the hobgoblin
----Left Pillar: Taken Centurion Bolts
[b]Golgaroth[/b]
•Strategy: (Same rotate bubbles or 1 Bubble) or whatever works
•Notable Changes:
--Puddles have shorter timers
--[u]Unstable Light[/u] -- De-buff –
--When standing in puddle 1-2 random players - damages nearby players when timer hits 0.
--Player who has De-Buff does not die but should jump to ledge and just shoot adds!
--Golgorath also has an extra ball to shoot if you're getting his gaze.
[b]Piston Puzzle[/b]
•Unchanged
•Basketball Court: Same.
[b]Sisters/Daughters[/b]
•Strategy: Unchanged
•Any run after first the timer starts immediately.
--Hunters bow or Titian Weapons of light help for second sister/daughter.
Notable Strategies:
--- Under Sisters Platforms ---
[url]https://www.youtube.com/watch?v=M4FVH9hJ8_Y[/url]
--- By Bottom Platforms ---
[url]https://www.youtube.com/watch?v=5LKy53SYfP0[/url]
--Note: people have had luck with both. Do what works best for your team.
[b]Oryx[/b]
•Strategy: Slightly Changed
--Thralls, knights, dedicated runner, run counter-clockwise, and only 3 plates needed.
--Extra knights spawn behind the 'opposite' platform of the Oger When Oger is Killed. They will try to detonate bombs early (1 per bomb).
--After first damage phase do running/circles, Shade of Oryx at 50%. 4 bombs still do ~25% damage.
--If tethering Echo wait till he is outside the circle or he will slice more than once.
Notable Strategies:
--- Top Platforms ---
[url]https://www.bungie.net/en/Forum/Post/166595787/0/0[/url]
-- Video Here: [url]https://www.youtube.com/watch?v=iw3zP1-lnjw[/url]
-- First Strategy --
-- Video Here:[url]https://www.youtube.com/watch?v=EkHpvF_QATI[/url]
--Note: people have had luck with both. Do what works best for your team.
----[b]Drops new emblem - "The Ascendant"[/b]
--- My Profile for a view of the Emblem:
----[url]https://www.bungie.net/en/Legend/Gear/2/4611686018429099606/2305843009216703554[/url]
[b](Upvote/Updoot to see at top)[/b]
-
Edited by ThisMahSwamp: 10/23/2015 8:45:46 PMOryx: > upon killing an Ogre a light eater knight spawns. They are designed to consume the bombs before detonation to reduce dmg output to Oryx. Looks to be one for each ogre, so 4 in total. Swords seem best. Edit: snipe them from the adjacent platform. I.E. Front left snipes the knight approaching from front right.