I think the new direction Bungie is going in regards to elemental primaries is two giant steps backwards. This might end up long so bare with me.
What I think should've been done in the place of removing elements from primaries was to have a drop from the hard raid that allows you to put an element on any primary for a rather steep price. And in an effort to make the environment still a challenge they should've boosted enemy shields in a couple of ways. Make all shields maybe 25% stronger as well as [i]reducing[/i] the damage of using the wrong element against the shield all while keeping kinetic the same across the board. You see what I just did? I increased the value of Kinetic weapons as it could handle any and all shields the same way while using, for example a solar weapon against void shields would bring down the damage significantly. This still brings that factor of making smart choices with your weapons while still allowing for elements in a way that's not as dominant as in year 1.
I cannot shake the feeling that Bungie is scared to make the players of this game too powerful and it's a damn shame. No other game in history has seemed to have a problem with making players ridiculously strong. It's a game for goodness sake let me do crazy shit.
This has never been more obvious than with the changes made to perks in 2.0 that they kinda blindsided us with reducing all of their effectiveness. And don't even get me started with the raid gear. Those guns are god awful and have no more use than infusing into other guns. Crazy how raid weapons in year 1 were the most sought after in the game because you knew what you wanted and how you could get it and it made playing the raid worth it. I'm not playing this raid for the gear. I'm playing it for the number attached to the gear which in turn allows my character to reach a higher level, but for what exactly? So you can raise the cap again in a month and repeat the process? That's just silly and obvious that you want your players to meaninglessly grind with no true end goal other than "hey I'm the highest level possible in the game... For a week."
The main counter argument in favor of no elemental primaries is that it allows for more variety in choosing a weapon. Let me be the first to call bullcrap on that. I'm willing to bet quite a bit of money that the vast majority of players right now are using the vendor version of Hung Jury for all high level content right now. Simply because it's an [b]easy to obtain gun that packs quite a punch with perks that are really good[/b] (see year 1 raid weapons) Those who aren't using it have been blessed by RNGesus with a better gun which to be honest there simply aren't very many of. The "variety" is a total myth when there will always be a "best gun" regardless if there's an element on it or not.
TL;DR: Elemental primaries need to return in a less dominant way than in year 1. Elemental infusion is a start
Let me know what you guys think of this. I'm genuinely curious to see the results.
Happy Hunting
Edit 1: Let me use an analogy.
Say you have a product that has sales going crazy good for a year. After a year you make a change to that product without letting anyone know ahead of time. 7 hours later you find out through a poll that half of the users of this product don't like the change you made. That would be catastrophic don't you think? Some food for thought
Edit 2: The poll isn't biased because the opposition to my views still has a clear choice. Meaning the data is still accurate
Edit 3: People seem to forget that it wasn't just the burns on raid weapons that made them unique. Fatebringer was the [b]ONLY[/b] year 1 hand cannon with firefly and VoC was the only scout with full auto up until House of Wolves. The burns were just an extra to top it all off
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Here's a fix everyone will be happy with: Elemental Infusion.
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If half the people like the change. Then half the people wouldn't like the change back. Derp
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Edited by Kisuke: 10/24/2015 3:05:51 PMNice wall, m8, but no, they made the right move. Game is much more fun and diversified now.
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You seem like a nice person, and all, but I'm simply not going to bare with you. I don't even want you to bare. Please keep your clothes on.
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doesnt matter to me.. having elements just means you will not use a kinetic weapon.. i regularly swap between a bunch of weapon (raid pulse and scout, hung jury, hawkmoon etc) where before ttk... it was fatebringer for everything.. lol
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Edited by Shadow: 10/24/2015 12:22:45 PMwhats the point of doing hard raid anyway now?, so i can kill stuff easier, get more damage and defense, that is really not needed except for the raid and maybe iron banner but even that match makes you so your not going to have to worry about it. i going to be honest, there is quite of few games coming out over the coming months, and i don't see myself rushing home to play destiny. nightfalls are meh still, pretty much all the secrets besides the remaining fragments have been discovered by now. im sorry but unless bungie reveals some more content soon for ttk, i think i will be putting destiny on the back burner for the most part unless xur sells something good or another secret is discovered and the reward is worth it. were not in 2 months already for ttk and whats supposed to the biggest expansion for destiny this year has me losing interest to early then i was anticipating. so i hope more is revealed soon. until then destiny is like a nightfall reward, once in a blue moon.
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I like it better without elemental primaries. More variety and no weapon is "worthless". I hated having to use the same weapons all the time.
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No. Solid reasoning by Bungie. I generally used FB/Fang, Jewel (void) and VoC in most PvE games. Same guns everytime. No elemental primaries adds the necessary variety.
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People just want to have these loadouts again: Fatebringer/Vision of Confluence Efrideet's Spear/Black Hammer Gjallarhorn
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First time ever I've agreed with Bungie. The removal of elemental primaries.
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I highly doubt all the people who say they have X amount of guns i switch through are telling the truth. The only reason you would do tht is because you CHOOSE to. Just like people CHOSE to use 1 weapon over 10 in Y1. As i am doing on each character. Not having elemental primaries isn't changing that. I really only use my primary on weaker/non-shielded enimies because kinetic is fkning weak. Shame my Primary is actually my secondary
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[quote]I cannot shake the feeling that Bungie is scared to make the players of this game too powerful and it's a damn shame. No other game in history has seemed to have a problem with making players ridiculously strong. It's a game for goodness sake let me do crazy shit. [/quote] The problem is PvP. Borderlands had things like Unkempt Harold and the Norfleet because Gearbox didn't have to contend with people crying for balance in a PvP game mode. Do you think that Bungie intended for Vex Mythoclast to be as weaksauce as it is? I accept the part that Crucible plays within the game's lore, but they should have implemented it differently, with MUCH GREATER SEPARATION between the two parts of the game.
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Edited by Brexit: 10/24/2015 2:45:21 PMI don't get why not to have them... If whole point were to have variety... well its not working since i stick with the same weapons pretty much on all characters... Elemental primary would just make the job quicker.... Bungie is just trying to delay the inevitable of people leaving....
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Don't need a crutch, so I'm good
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Guns with elemental damage were not the main reason people had the same load outs and used nothing else. It's because the raid primaries were OVERALL good guns. They could have been kinetic guns and it would have still been my go to gun. I only use Hung Jury and that's kinetic. Removing elemental guns makes me not want to switch around my load out and try different guns now. It's worse
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Why not make a new type of item a hard mode drop from Oryx? Like a consumable for each element so you can infuse whatever legendary primary you want with an element.
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Also if you want to have a discussion, remove the bias from this poll with the quotes around variety.
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I just want something that is on par with VoC.
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Wait, you make a poll, but you decide which is the right way to go? Their reason is valid. Elemental primaries reduce variety of guns used. When you have elemental primaries in Nightfall with burns, you don't even need to use other weapons. Weapons without element were useless outside of PvP. Sure, you got "less power" now, but for the sake of balance and variety, it's better.
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Edited by Xanzuss: 10/24/2015 11:57:35 AMFrom what I hear they don't want players to be tied down to any one weapon or weapon type and they want the use of variety but just look at PVP. The new definition for PVP stand for Pulse rifle vs Pulse rifle, with a shotgun on the side lol. No variety what so ever. A small amount of Hawkmoons and auto rifles but mainly pulse rifles and shotguns.
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Honestly without elemental primary's ToO is pretty much pointless no one cares about a flawless now if there isn't going to be anything really worth it in the end even hard mode raid is kinda messed up without elemental primary's everything's basically the same just reskinned bungivison really worked hard on this raid
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Great Idea, promotes variety..
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I like it because now people aren't just going to use the raid weapons like fatebringer and vision. It gives the game more variety. Now, if bungie made an item that would put any elemental damage on any primary weapon then that would be great too. It's either all or nothing. They went with nothing because it would make kinetic weapons relevant.
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State dropping the knowledge. Preach my Buckeye Brother!
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I like how people are agreeing with Bungie, saying it reduces variety, and I go see that everyone is basically using the same six or eight primaries as everyone else. You're right, eight is like, twice as much.
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Elemental Primaries make every non elemental Primary obsolete, including exotics. Either give ALL Primaries a burn or NONE.