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Destiny

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Edited by OhioStateRulezZ: 10/25/2015 12:54:59 AM
407

REMOVING ELEMENTAL PRIMARIES IS A CATASTROPHIC ERROR BUNGIE

Give me Elemental primaries

6004

I'm fine with the new "Variety"

5592

I think the new direction Bungie is going in regards to elemental primaries is two giant steps backwards. This might end up long so bare with me. What I think should've been done in the place of removing elements from primaries was to have a drop from the hard raid that allows you to put an element on any primary for a rather steep price. And in an effort to make the environment still a challenge they should've boosted enemy shields in a couple of ways. Make all shields maybe 25% stronger as well as [i]reducing[/i] the damage of using the wrong element against the shield all while keeping kinetic the same across the board. You see what I just did? I increased the value of Kinetic weapons as it could handle any and all shields the same way while using, for example a solar weapon against void shields would bring down the damage significantly. This still brings that factor of making smart choices with your weapons while still allowing for elements in a way that's not as dominant as in year 1. I cannot shake the feeling that Bungie is scared to make the players of this game too powerful and it's a damn shame. No other game in history has seemed to have a problem with making players ridiculously strong. It's a game for goodness sake let me do crazy shit. This has never been more obvious than with the changes made to perks in 2.0 that they kinda blindsided us with reducing all of their effectiveness. And don't even get me started with the raid gear. Those guns are god awful and have no more use than infusing into other guns. Crazy how raid weapons in year 1 were the most sought after in the game because you knew what you wanted and how you could get it and it made playing the raid worth it. I'm not playing this raid for the gear. I'm playing it for the number attached to the gear which in turn allows my character to reach a higher level, but for what exactly? So you can raise the cap again in a month and repeat the process? That's just silly and obvious that you want your players to meaninglessly grind with no true end goal other than "hey I'm the highest level possible in the game... For a week." The main counter argument in favor of no elemental primaries is that it allows for more variety in choosing a weapon. Let me be the first to call bullcrap on that. I'm willing to bet quite a bit of money that the vast majority of players right now are using the vendor version of Hung Jury for all high level content right now. Simply because it's an [b]easy to obtain gun that packs quite a punch with perks that are really good[/b] (see year 1 raid weapons) Those who aren't using it have been blessed by RNGesus with a better gun which to be honest there simply aren't very many of. The "variety" is a total myth when there will always be a "best gun" regardless if there's an element on it or not. TL;DR: Elemental primaries need to return in a less dominant way than in year 1. Elemental infusion is a start Let me know what you guys think of this. I'm genuinely curious to see the results. Happy Hunting Edit 1: Let me use an analogy. Say you have a product that has sales going crazy good for a year. After a year you make a change to that product without letting anyone know ahead of time. 7 hours later you find out through a poll that half of the users of this product don't like the change you made. That would be catastrophic don't you think? Some food for thought Edit 2: The poll isn't biased because the opposition to my views still has a clear choice. Meaning the data is still accurate Edit 3: People seem to forget that it wasn't just the burns on raid weapons that made them unique. Fatebringer was the [b]ONLY[/b] year 1 hand cannon with firefly and VoC was the only scout with full auto up until House of Wolves. The burns were just an extra to top it all off

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  • Elemental Primaries make every non elemental Primary obsolete, including exotics. Either give ALL Primaries a burn or NONE.

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  • You've been hit by, you've been struck by some dumbass Bungie devs.

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  • Edited by joey big guns: 10/24/2015 2:17:50 PM
    I didn't use elemental primaries unless it was a specific burn. I used my Red Hand 90% of the time after TDB and before that it was my LHF. I just don't like the option of not having a primary with a element. If there is a mission or something that has a burn modifier I guess I can pull my under-leveled year one weapons. I'm sure Bungie will decide that was a bad idea down the line, just like how they didn't think vault space was an issue in vanilla. However, instead of realizing that they should've put some in the game they will probably just try and sell them to us for silver. I can see them pulling some bullshit like that. "We know you want you elemental primaries so here you go guardians! For the low, low price of a few thousand silver we will sell you this one time consumable that will allow you to add a element of your choice to any primary weapon. Show us how bad you want it and throw some money at the screen!"

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  • No elemental primaries is plain stupid. Once again Bungie breaks something that wasn't broken. All these adjustments only prove they have no clue what they're doing with this game. Everyone still uses the same few weapons whether it's pvp or pve so they are wrong in this variety crap. I swear Bungie is ran by a bunch of morons.

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  • Let all exotics have elements atleast but rather all legendarys have em

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  • To me, it's not so much that the elemental primaries are gone. It's just that, other than the machine gun, the raid weapons are "meh" at best. There's a breakdown in weapon progression in TTK, rare's are better than commons, legendaries are better than blues (for the most part), then you have some exotics that have a worthy place in slot over some legendaries and then raid weapons fail at replacing anything, they aren't even really needed for the raid. IMO, Bungie needs to re-do them. All of them. Every single one i've had drop, other than the MG has been used to infuse. I don't care so much about the element damage just give me a raid weapon that makes me say "I need that!!"

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  • Let me break it down for you. The only elemental weapon you used was probably VoC and fatebringer. The raid weapons from vog, kinda spoiled us. Bungie wants to take a step away from that and let other weapons stay useful.

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    • People are paying alot for your game and you want us to be entitled to your reason to the removal of elemental primaries!? What a shame! >:(

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    • Go Buckeyes!

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    • They're coming in heroic mode

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      • I hope they make ToO guns elemental so I can come here and see all the crying from PvE only players that will never go flawless

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        • Bungie: Alright guys, no elemental primaries. *Zahlo Supercell*

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          • I like non-ele primaries. Makes you switch out your loadout based on the situation. Don't really want to be taking down every thing (shields an all) with just primes, too much ammo about and no fun.

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            • There really isn't any need for burns on primary besides nightfall, if you can't take down a wizards or a centurions shield without having a burn you need to rethink you ever stepping in a raid.

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            • They are going to charge later to add that smack to your guns.

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              • I'm relieved that they did this. Now I don't have to feel obligated to use elemental primaries and can enjoy my vendor weapons knowing they'll always be just as good as raid weapons. In year 1 there was no reason to not use an elemental primary in every PvE situation, the advantage was obvious. Plus, it's really not that hard to take an enemy shield down with your secondary, a heavy or even your kinetic primary.

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                • I'm positive they are removing it, and working on a way to let us Infuse elementen into primarys. It's only a matter of time.

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                • I demand elemental primaries you -blam!-ers

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                • Bump

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                • no elemental primary's equals,using every gun you like and not only the ones with elemental,its not a catastrophic mistake...

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                • Edited by Senor Crouch: 10/24/2015 6:00:47 AM
                  You know instead of Bungie being derp about the whole elemental concept, crying that "Guardians will only use 1 or 2 of the weapons we made" they should be like, "Hmm, Guardians really seem to like the concept of Elemental damage. What if we expand on this concept?" Here's some ideas to get Bungie started: - In the future, have non-exotic, non-raid weaponry (primary, special, and heavy) start off as a "base weapon" with nothing more than Kenetic damage. Or even evolve Banshee's "Test Weapons" concept with this. - Introduce Elemental Sparks, an inventory item that would allow you to infuse your weapons with a specific element depending on which spark you have obtained: Void, Arc, Solar. - Introduce even more Elements in the future. Frost, Poison, Divine, etc. - Then, here's the teaser for Bungie, set up even more subclasses and wrap it up in a nice box called DLC. Much wow, so flare. - Make a couple of stupid decisions a long the way and viola, money thrown at the screen and more personalized weapons in the hands of Guardians.

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                  • In my opinion only Exotic Primaries should have Elements.

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                    • They better make my scholar 2.0 epic

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                    • Didn't read but I assume you need crutch weapons.

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                    • ..

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                    • See this decesion boggled my mind. I had more loudout variety befire this. Gonna do vault of glass? Deck out in void for minotaurs. Doing CE? Solar for wizards. Fighting fallen? Arc for captains. I had loadouts for difderent enemies to take out shields better. Now i alnost exclusively use tlaloc because there is no reason to use anything else. I definitely had more weapon variety use before this.

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