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10/24/2015 4:43:03 PM
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but there is a damage cap is this game so being a 320 only has effect in the hard mode raid so again you are not making much sense, is there something im missing with your point? he is trying to explain why elemental primaries are the endgame reward that makes this game! but he understands bungie dose not wanted just one gun being used by everyone so why is his suggestion of dropping an item that lest us choose our gun to upgrade to elemental damage is not being good one?
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  • I explained why that is a problem, read my whole post before responding. Cool perks like Cocoon that are unique should be the raid perks, not a flat elemental burn.

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  • you argument is fatebringer was to good with no real reason why it has anything to do with elemental damage. then you move on to say that having a elemental primary means you only use your heavy on bosses but that's the way it should be. the extra lil bit we get from elemental damage was just the perfect amount to not break the game but still be a great reward. you and no way bring anything to this argument but fatebringer was to good and you make no sense because if the OP gets his way there would be tons of great options not just the one.

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  • It would make heavies and secondaries only good on bosses. You never had to switch weapons except for primary. No one used anything other than Fatebringer, Vision or Fang for non boss enemies.

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