originally posted in:Atomic Nova Bomb
View Entire Topic
Found this inside trending on the Bungie forums, do with it what you will.
Created by: DeftLOnEwOlF27(https://www.bungie.net/en/User/Profile?id=2735372)
[quote]So we have proved once again that we always find the easiest way guys.
1. Weaken all four ogres but let them all go to middle
2. Once guy has relic go to top deathsinger platform across from oryx and stun him
3. Finish your ogres and drop into bombs. Because ogres didn't die earlier the knights and add sets don't even spawn until right as you're all 4 dropping in to detonate... Profit.. Easier than normal mode
Not me who came up with it already forget the guy's name but it's on the forums now take a peak he has video
PS doesn't matter if you want to call it a cheese or not guys that's not the point of the post and I'm not saying I'm right that it's cheese. To me cheese is anything that skips something essential to making an encounter hard. They added the Knights with the sole purpose of making it harder and we are skipping these Knights. Therefore to me it's cheese like skipping wizards and boomers on Crota hard.
Not saying feel ashamed to do it hell I'll do it lol
Someone linked a vid in comments here it is
http://youtu.be/g-O1ZId2KhU
Shameless self promoting of my two raid designs https://www.bungie.net/en/Forum/Post/163211084/0/0
Edit: also if the founder of this strat sees this feel free to let me know and link your post. If it's obvious you made it I'll make sure to link yours in the post since mine is apparently getting a lot of attention just over silly cheese arguments and is top trending right now for some reason lol. Silly forum people[/quote]
[b][u]Follow the link below for more on this topic:[/u][/b]
[i]https://www.bungie.net/en/Forum/Post/166677625/0/0[/i]
-
Edited by Risenbody PSN: 10/26/2015 9:07:50 PMAnd here are a couple more to add to the pot: Created by: JetgrindradioJ (https://www.bungie.net/en/Profile/254/8991403) [quote]This is the best way to take out Oryx in hard mode. Very easy method. Shoutouts to my boy futballeuro06 for this one. Strategy in the description. Enjoy :)[/quote] [u][b]Follow the link below for more on this topic:[/b][/u] [i]https://www.bungie.net/en/Forum/Post/167286159/0/0/1[/i] Created by: Peligrad (https://www.bungie.net/en/User/Profile?id=9290069) [quote]I've killed him multiple times on hard and really think that the "No Knights" strategy screws you over more than the normal one does. The knights are easy to kill... just kill them. 2 sniper headshots can kill them. 1 single black spindle HS with WoL will kill them (deals 40k). IMO, the best strat is to have a defender Titan sweep ogres along with the guy from the pillar that the relic is over. ToM+ blessing or Black spindle+ WoL will make short work of the orges. Double bubble with WoL and Blessing + ToM for maximized Ogre slaying. And it doesn't matter if you dps them from the floor or from on top of the daughter's pillars as either works fine. Each pillar person takes care of their own knight. If you dps from on top of the daughter's platform then the ogre sweeper (dps defender) can help kill the last knight too, but if you dps from the middle then the pillar people can come into your bubble for safety as soon as the runner gets the relic. If you have multiple defenders in the raid then the top of pillar strat is a little better because the second defender can drop a bubble with blessing in the middle, while the dps defender has a little better vantage on knights. When you put a bubble in the middle, don't center it directly in the middle but have the defender stand against one of the walls when he casts it. Off-centering it a little bit makes it easier to kill the adds on the weak side (side without the relic) more easily. Have your relic runner run a shotgun and have him blast the Vessel to hell after getting the orb. Everyone else should have a sniper rifle and a long range primary (I use a N Mercy with full stability. Others prefer ToM or Hung Jury, but your secondary should be a 1000 yard stare or a black spindle unless you run relic) Once you kill all knights and ogres and stagger oryx, clear all the powerful adds (centurians and eyes primarily) and THEN simulateously have the four pillar guys pop the orbs while the relic carrier and dps defender shoot Oryx's chest. THIS IS THE MOST IMPORTANT ADJUSTMENT TO MAKE FROM NORMAL RAID. Kill the adds so that they don't kill you when you go out to detonate. Also realize that you don't have to stand in the black orb that blinds you... you just have to stand in the black ring around the black orb. So if there are adds or Oryx shooting at you, dance around or take cover. Use whichever jump gives you the fastest movement speed so that you can get there and back as fast as possible. It's also a neat trick to have a night stalker use his special melee on everyone right before the leave safety to detonate. Being invisible means that Oryx and crew can't single you out, while the invulnerable guys will be shooting and will immediately become visible and be focused by Oryx and adds. On rocket phase hug the pillars as tight as you can. On two pillars have 2 people run around the same one on opposite sides of the circumference (running in same directions CW or CCW). You have a good 5-10 seconds where Oryx gets in position for that phase, it's very easy to let the first guy on a pillar get half way around a pillar before you start sprinting. On void phase, the first defender in drops a bubble with blessing. The second one drops a bubble with WoL inside the first bubble if you need the dps. Then rinse and repeat. Easy. Safe. No getting creamed by 2 ogres when you try to leave your pillar to get to the middle like what happens in the no knight strat. The only downside of the strat is that you need 1 geared defender titan with some skill and awareness. He carries the group by dealing the bulk of the damage to the orges. If he's good and kills them fast then the rest of the group gets more time to kill knights and gets to focus on staying alive and getting to the defenders happy hidy hole (Ward of Dawn). The ideal composition for this is actually 5 defenders and 1 night stalker. You can't have too many bubbles in this fight. If every pillar guy has his own bubble then he can just pop it if Oryx decides to be a jerk and focus them. All hunters should be nightstalker for invisibility utility and orb generation. All warlocks should be sunsinger for self res... warlocks are fairly useless tbh, but at least with self res they are almost as resilient as a defender.[/quote] [b][u]Follow the link below for more on this topic:[/u][/b] [i]https://www.bungie.net/en/Forum/Post/167214892/0/0/1[/i]