JavaScript is required to use Bungie.net

#feedback

Edited by Perfect Plans : 10/24/2015 8:48:05 PM
195

Coming from a Day 1 player, Destiny is failing VERY quickly.

First off, I want to state that I've played Destiny since the beta and I'm the founder of a Destiny clan composed of about 260 members. I'm not the casual player that complains about everything.. but I need to make this point across because I've invested a lot of time into this game and I don't want to see it fail. Destiny is being driven into the ground. With the announcement of no elemental primaries, that alone killed my motivation to stop the endless grind. However, that isn't the only issue. Raid drops are completely unfair and almost pointless. For me and a lot of other players, elemental weapons were earned so that other activities such as Nightfalls would be easier. It's been a standard since Year 1 and to remove it now is almost a slap in the face. Having a wide variety of weapons to play from instead of just a few raid weapons is completely understandable but there has to be a median. Raid loot drops on the other hand is HUGE issue. Not only are the drops random, but having the level of that gear being random as well is terrible system. You can't have a team doing the same amount of work and have one guy get 320 boots, have another get the same boots but 311 and have that poor unfortunate guy get 2 shards. Not only does this create demotivation and saltiness, it creates elitism in the forums. You see it even now, "Must be 315+, etc". After playing Hard Mode yesterday, I understand why that might be the case but having everything depend completely on RNG is a huge mistake. Here are my two ideas for fixing these issues: 1) If there are no more raid elemental primaries, then have raid bosses drop a new "burn" consumable that lets you infuse an elemental burn into any legendary weapon. Boom, you get your wide variety of weapons but they still have to work for that consumable. 2) Have all raid gear from normal drop at 310 and all raid gear from hard drop at 320. Take moldering shards out of the table entirely. Voicing my opinions and a lot of others from my clan/forums, we didn't want you guys to extend this game to a slow grind. That's not fun and it will start driving players away from this game. If you agree, please give this a bump so that it can be seen.

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • Edited by SKILES85: 10/26/2015 10:30:52 PM
    I don't get why they try to make this a 365 day a year type of game. We all like it why not have fun and we would buy the next... They release things like 5% at a time to stretch it out. For example all the exotics aren't available yet I'm stuck winning 6 invectives and a handful of 4th horseman's... Which I already freaking had last year! [b]If it was a good experience I would keep buying it![/b] I'm not saying it should be a 5 hour COD story mode but damn... RNG on raid gear light level, timed events, everything in the freaking game needs to be infused several times.... It kills the experience and ttk has gone waaay over the top with this BS. I feel like they tricked us into the next WOW that consumes entirely to much of your life.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon