XP and glimmer don't help you win jack.
When they monetize raising light level then we can talk.
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Can I raise my light up 10 for 4.99 now please? Lol
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[quote]People bashing on OP, a couple of things: 1. Regarding the "slippery slope": Now a lot the folks calling OP stupid and retarded and dozens of other immature crap, are almost certainly the same people arguing just a few weeks ago "Silver is just for cosmetics, quit being a tinfoil hat paranoid loser!" Well it's been maybe 2 weeks (has it even been 2 weeks yet??), and we've gone from cosmetics to consumables... THIS IS THE DEFINITION OF A SLIPPERY SLOPE. It's already happened. The slopes done slipped. In under a month we've gone from being able to buy *only* cosmetics with real world money to buying cosmetics AND consumables that provide a tangible in-game advantage (REGARDLESS of how minimal that advantage is). So continuing to bash on the OP for making the slippery slope argument in INVALID, as the slippery slope has already occurred. 2. For the multitudes arguing "But those items are already available in game for free!" You need to recognize, that you are literally making the OP's point. The word is dumb, but this IS the pay-to-win model. The idea is, there are things that can be acquired in the game by playing the game, and there is also a way to skip the in-game process and immediately purchase those things with real world cash. Whether these consumables actually let you "win" or not irrelevant, because that's a nonsense term and there's no prescription for what pay-to-win is, simply a philosophy... the point is that you can now subvert in-game processes by simply spending cash.. ..So to make the fallacy of your arguments here really clear, to say that "Those items are already available in-game from drops or the gunsmith," is equivalent to saying in this hypothetical: "Well sure you can buy a Sleeper Simulant for silver, but it's literally the exact same gun I could get by completing the quest." Again, I'm not ignorant, I realize these Halloween items are meaningless... the point is that slippery slope, that has now been proven within literally a matter of days, and the principal behind micro-transactions. Of course we don't know where they will go next with this... maybe this is the very last item you'll ever see for sale with silver other than emotes... but after already ramping up from cosmetics to consumables in days, it seems unlikely this is the last we'll see of Eververse. So while you all blindly accept this practice, or worse, chastise the OP for being critical of it... you are in fact being the *retards, idiots, fgts* or whatever other immature, inflammatory bullshit you all spew at people for sharing their opinions.[/quote]
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Pay to Win means exactly that, paying to gain advantage in a game to win. That is literally why competitive communities hate it. If this doesn't affect your light level or loot drops, then it's still false alarm for now. People paying to shave time is not 'winning' anything. When Bungie takes the dive into monetizing in-game out come on a competitive level, then it's time to talk. But until then, it's nothing. Their are communities that wish this was as far as it went.
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Which we can do with a few motes of light already...
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No issues here.