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10/27/2015 5:58:21 AM
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[quote]Plus it made gameplay bland, joining either strikes or crucible everyone constantly used the same thing. It's nice to have diversity every once in a while.[/quote] ...dude, are you [i]seriously[/i] saying that you think TTK has [i]more[/i] diversity than HoW? First off, you can't force "diversity." Even in TTK, Infusion or not, there are [i]still[/i] weapons/gear that are overused/overpowered compared to others; and that will [u]always[/u] be the case. No matter how many weapons you put out there, players will always gravitate towards the [i]best[/i] options, without fail. Replacing the previous dozen-or-so "top" weapons with a [i]new[/i] set of a dozen-or-so "top" weapons is NOT [i]diversity[/i]. It's just [i]different[/i]. :P
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  • Except I haven't seen a small group of weapons rise above another (Pulse Rifles seem to be getting there but that's another topic). You can't force diversity but you can cause weapons to have the same general effectiveness, where there are some strengths but some weaknesses to compensate for. So far, Bungie has actually done something about that with Taken King, and I hope it's not going to become ruined.

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  • Edited by AttilaTheNvn: 10/27/2015 6:38:33 AM
    [quote]you can cause weapons to have the same general effectiveness, where there are some strengths but some weaknesses to compensate for. So far, Bungie has actually done something about that with [b][u]Taken King[/u][/b][/quote] TTK isn't the reason; it was specifically the 2.0 [i]weapons patch[/i]. Leaving Year 1 behind has nothing to do with it, as evident by the fact that Crucible is more balanced than [i]ever[/i], even though players can use literally every possible weapon in the game (aside from Engame PvP, of course). I'm not saying that Year 1 didn't need to be balanced; I'm saying that it already [i]WAS[/i]. If gear is more balanced than ever in PvP, then it should stand to reason that it would [i]also[/i] be balanced in Pv[u][i][b]E[/b][/i][/u]. :P

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