From my point of view they should keep the random factor that one may not get loot BUT if one gets loot it should be 310 on normal mode and 320 on hard mode. It is really frustrating not getting loot at 5 checkpoints/bosses in the raid and then beat oryx and all you get is 2 shards in exchange for 20 shards as extra loot and a ghost shell, weapon or armor piece with a value of 303 for example while wearing the same piece with 306 attack/defense. The worst is if you get a value of 300.
The problem is they put 2 random factors into the loot system that works against us, first you have the great chance of no loot and on top if you get something it may have values you dont need anymore. Really it makes no sense to have loot-drops with a vaqlue of 300 in the raid.
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