So, one thing that has me hung up at the moment is thus, a large portion of pvpers use pulse rifles, mostly red death, nirwins mercy and now no time to explain (guilty as charged) and to me at least, this in itself is an imbalance, but really, why so many pulses?
I see most posts that complain and outright state that pulses are OP get slammed, badly. Is this just folks defending their new favorite weapons, or are they on the right track? If 80%+ of crucible uses pulse rifles, doesn't this show up that imbalance? If the common consensus is 'just use a pulse rifle yourself' doesn't that indicate a bad balance?
Honestly, I can't make my mind up here, I've started to use high stability PRs and tlaloc (depending on the map/team) and it certainly doesn't make me a godlike scrub, but the proliferation of pulses, and the general consensus on countering PRs is to use one yourself (to a much lesser extent, scouts are offered up as a viable counter too) confuses me.
To conclude, I'm not saying PRs are OP, they definitely aren't weak, but I can't come to a strong formulated answer to 'are PRs OP?' So come forth, educate a scrub. I'll also save you some time looking up stats: I'm terrible, and should feel bad.
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Pulse rifles are the best primary type currently. This is due to a number of reasons. 1) time to kill. The time to kill is quick with pulse rifles currently, giving a good edge. 2) optimal range the range for pulse rifle combat is the best in Destiny. The maps have advanced some from auto rifle/shotgun range, but they still devastate in CQC. 2.1) hand cannons hand cannons can do the job. However, now all but the longest range hand cannons have trouble because too many shots just miss or do low damage. Combine that with the inaccuracy of hip firing the gun (at least in my experience, several rounds miss when the reticle is center of mass), and hand cannons are no longer viable. 2.2) scout rifles Scout rifles are pretty much the reverse of hand cannons. Great at range, not good in close quarters. Except the maps don't offer range enough, except for maybe 1 alley a map, to use scouts over pulse rifles. 2.3) auto rifles Nuff said, although can be deadly in powerful hands. I don't know how bungie did basically nothing to pulse rifles. Only reason they weren't used much before 2.0 is because of thorn/tlw meta being more used. Pulse rifles were still just as bad then, only most used a hand cannon over a pulse. In all, bungie needs a larger scale of ranges in maps. Mainly, have larger maps, but also more close areas of interest than the current large maps offer. In short, bigger maps and bigger lobby of players. 8v8 to 12v12 would be better to utilize this.